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https://github.com/GreemDev/Ryujinx.git
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e211c3f00a
* Initial implementation of metal surface across UIs * Fix SDL2 on windows * Update Ryujinx/Ryujinx.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Address Feedback Co-authored-by: Mary-nyan <thog@protonmail.com>
98 lines
No EOL
3.7 KiB
C#
98 lines
No EOL
3.7 KiB
C#
using Ryujinx.Common.Logging;
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using System;
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using System.IO;
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namespace Ryujinx.Common.Configuration
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{
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public static class AppDataManager
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{
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public const string DefaultBaseDir = "Ryujinx";
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public const string DefaultPortableDir = "portable";
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// The following 3 are always part of Base Directory
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private const string GamesDir = "games";
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private const string ProfilesDir = "profiles";
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private const string KeysDir = "system";
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public enum LaunchMode
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{
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UserProfile,
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Portable,
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Custom
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}
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public static LaunchMode Mode { get; private set; }
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public static string BaseDirPath { get; private set; }
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public static string GamesDirPath { get; private set; }
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public static string ProfilesDirPath { get; private set; }
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public static string KeysDirPath { get; private set; }
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public static string KeysDirPathUser { get; }
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public const string DefaultNandDir = "bis";
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public const string DefaultSdcardDir = "sdcard";
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private const string DefaultModsDir = "mods";
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public static string CustomModsPath { get; set; }
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public static string CustomSdModsPath {get; set; }
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public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
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public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
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static AppDataManager()
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{
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KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
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}
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public static void Initialize(string baseDirPath)
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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if (appDataPath.Length == 0)
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{
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appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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}
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string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
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string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
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if (Directory.Exists(portablePath))
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{
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BaseDirPath = portablePath;
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Mode = LaunchMode.Portable;
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}
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else
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{
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BaseDirPath = userProfilePath;
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Mode = LaunchMode.UserProfile;
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}
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if (baseDirPath != null && baseDirPath != userProfilePath)
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{
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if (!Directory.Exists(baseDirPath))
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{
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Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
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}
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else
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{
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BaseDirPath = baseDirPath;
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Mode = LaunchMode.Custom;
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}
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}
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BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
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SetupBasePaths();
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}
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private static void SetupBasePaths()
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{
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Directory.CreateDirectory(BaseDirPath);
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Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
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Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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}
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public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
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public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
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}
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} |