mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 16:15:47 +00:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
50 lines
No EOL
1.2 KiB
C#
50 lines
No EOL
1.2 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class AstOperand : AstNode
|
|
{
|
|
public HashSet<IAstNode> Defs { get; }
|
|
public HashSet<IAstNode> Uses { get; }
|
|
|
|
public OperandType Type { get; }
|
|
|
|
public AggregateType VarType { get; set; }
|
|
|
|
public int Value { get; }
|
|
|
|
public int CbufSlot { get; }
|
|
public int CbufOffset { get; }
|
|
|
|
private AstOperand()
|
|
{
|
|
Defs = new HashSet<IAstNode>();
|
|
Uses = new HashSet<IAstNode>();
|
|
|
|
VarType = AggregateType.S32;
|
|
}
|
|
|
|
public AstOperand(Operand operand) : this()
|
|
{
|
|
Type = operand.Type;
|
|
|
|
if (Type == OperandType.ConstantBuffer)
|
|
{
|
|
CbufSlot = operand.GetCbufSlot();
|
|
CbufOffset = operand.GetCbufOffset();
|
|
}
|
|
else
|
|
{
|
|
Value = operand.Value;
|
|
}
|
|
}
|
|
|
|
public AstOperand(OperandType type, int value = 0) : this()
|
|
{
|
|
Type = type;
|
|
Value = value;
|
|
}
|
|
}
|
|
} |