mirror of
https://github.com/GreemDev/Ryujinx.git
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e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
19 lines
No EOL
379 B
C#
19 lines
No EOL
379 B
C#
namespace Ryujinx.HLE.Gpu.Texture
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{
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class LinearSwizzle : ISwizzle
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{
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private int Pitch;
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private int Bpp;
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public LinearSwizzle(int Pitch, int Bpp)
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{
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this.Pitch = Pitch;
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this.Bpp = Bpp;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Pitch;
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}
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}
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} |