0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-22 12:15:47 +00:00
Ryujinx/docs
GabCoolGuy 25d69079cb
Fix a couple dead links and spotty wording in docs (#260)
Made it clearer that building is for contributors only in `COMPILING.md`

Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating
`COMPILING.md` and file structure changed to `pr-guide.md`
2024-11-17 04:35:37 -06:00
..
coding-guidelines [INFRA] Addition of basic contributor guides and docs framework. (#5581) 2023-09-22 16:21:11 +02:00
workflow Fix a couple dead links and spotty wording in docs (#260) 2024-11-17 04:35:37 -06:00
README.md Update README.md (#6575) 2024-04-06 13:45:24 +02:00
shell.png update shell image 2024-10-31 14:05:33 -05:00

Documents Index

This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.

Intro to Ryujinx

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.

  • The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
  • The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
  • Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.

Getting Started

Contributing (Building, testing, benchmarking, profiling, etc.)

If you want to contribute a code change to this repo, start here.

Coding Guidelines

Project Docs

To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.