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Ryujinx/Ryujinx.HLE/HOS/Services/Hid/HidDevices/BaseDevice.cs
mageven 2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00

29 lines
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856 B
C#

using static Ryujinx.HLE.HOS.Services.Hid.Hid;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public abstract class BaseDevice
{
protected readonly Switch _device;
public bool Active;
public BaseDevice(Switch device, bool active)
{
_device = device;
Active = active;
}
internal static int UpdateEntriesHeader(ref CommonEntriesHeader header, out int previousEntry)
{
header.NumEntries = SharedMemEntryCount;
header.MaxEntryIndex = SharedMemEntryCount - 1;
previousEntry = (int)header.LatestEntry;
header.LatestEntry = (header.LatestEntry + 1) % SharedMemEntryCount;
header.TimestampTicks = GetTimestampTicks();
return (int)header.LatestEntry; // EntryCount shouldn't overflow int
}
}
}