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0f6ec446ea
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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.. | ||
AtomicMinMaxS32Shared.glsl | ||
AtomicMinMaxS32Storage.glsl | ||
HelperFunctionNames.cs | ||
MultiplyHighS32.glsl | ||
MultiplyHighU32.glsl | ||
Shuffle.glsl | ||
ShuffleDown.glsl | ||
ShuffleUp.glsl | ||
ShuffleXor.glsl | ||
SwizzleAdd.glsl | ||
TexelFetchScale_cp.glsl | ||
TexelFetchScale_fp.glsl |