mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 17:25:48 +00:00
10aa11ce13
* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments.
200 lines
6.2 KiB
C#
200 lines
6.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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/// <summary>
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/// Represents a GPU General Purpose FIFO device.
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/// </summary>
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public sealed class GPFifoDevice : IDisposable
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{
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/// <summary>
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/// Indicates if the command buffer has pre-fetch enabled.
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/// </summary>
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private enum CommandBufferType
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{
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Prefetch,
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NoPrefetch
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}
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/// <summary>
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/// Command buffer data.
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/// </summary>
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private struct CommandBuffer
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{
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/// <summary>
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/// The type of the command buffer.
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/// </summary>
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public CommandBufferType Type;
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/// <summary>
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/// Fetched data.
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/// </summary>
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public int[] Words;
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/// <summary>
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/// The GPFIFO entry address (used in <see cref="CommandBufferType.NoPrefetch"/> mode).
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/// </summary>
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public ulong EntryAddress;
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/// <summary>
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/// The count of entries inside this GPFIFO entry.
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/// </summary>
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public uint EntryCount;
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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public void Fetch(GpuContext context)
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
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}
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}
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}
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private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
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private CommandBuffer _currentCommandBuffer;
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private readonly bool _ibEnable;
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private readonly GpuContext _context;
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private readonly AutoResetEvent _event;
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private readonly GPFifoProcessor _processor;
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private bool _interrupt;
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/// <summary>
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/// Creates a new instance of the GPU General Purpose FIFO device.
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/// </summary>
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/// <param name="context">GPU context that the GPFIFO belongs to</param>
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internal GPFifoDevice(GpuContext context)
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{
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_commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
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_ibEnable = true;
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_context = context;
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_event = new AutoResetEvent(false);
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_processor = new GPFifoProcessor(context);
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}
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/// <summary>
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/// Signal the FIFO that there are new entries to process.
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/// </summary>
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public void SignalNewEntries()
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{
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_event.Set();
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}
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/// <summary>
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/// Push a GPFIFO entry in the form of a prefetched command buffer.
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/// It is intended to be used by nvservices to handle special cases.
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/// </summary>
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/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
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public void PushHostCommandBuffer(int[] commandBuffer)
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{
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_commandBufferQueue.Enqueue(new CommandBuffer
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{
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Type = CommandBufferType.Prefetch,
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Words = commandBuffer,
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EntryAddress = ulong.MaxValue,
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EntryCount = (uint)commandBuffer.Length
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});
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}
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/// <summary>
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/// Create a CommandBuffer from a GPFIFO entry.
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/// </summary>
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/// <param name="entry">The GPFIFO entry</param>
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/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
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private CommandBuffer CreateCommandBuffer(GPEntry entry)
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{
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CommandBufferType type = CommandBufferType.Prefetch;
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if (entry.Entry1Sync == Entry1Sync.Wait)
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{
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type = CommandBufferType.NoPrefetch;
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}
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ulong startAddress = ((ulong)entry.Entry0Get << 2) | ((ulong)entry.Entry1GetHi << 32);
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return new CommandBuffer
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{
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Type = type,
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Words = null,
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EntryAddress = startAddress,
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EntryCount = (uint)entry.Entry1Length
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};
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}
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/// <summary>
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/// Pushes GPFIFO entries.
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/// </summary>
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/// <param name="entries">GPFIFO entries</param>
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public void PushEntries(ReadOnlySpan<ulong> entries)
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{
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bool beforeBarrier = true;
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for (int index = 0; index < entries.Length; index++)
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{
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ulong entry = entries[index];
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CommandBuffer commandBuffer = CreateCommandBuffer(Unsafe.As<ulong, GPEntry>(ref entry));
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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commandBuffer.Fetch(_context);
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}
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if (commandBuffer.Type == CommandBufferType.NoPrefetch)
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{
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beforeBarrier = false;
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}
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_commandBufferQueue.Enqueue(commandBuffer);
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}
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}
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/// <summary>
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/// Waits until commands are pushed to the FIFO.
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/// </summary>
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/// <returns>True if commands were received, false if wait timed out</returns>
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public bool WaitForCommands()
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{
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return !_commandBufferQueue.IsEmpty || (_event.WaitOne(8) && !_commandBufferQueue.IsEmpty);
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}
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/// <summary>
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/// Processes commands pushed to the FIFO.
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/// </summary>
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public void DispatchCalls()
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{
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while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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_currentCommandBuffer = entry;
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_currentCommandBuffer.Fetch(_context);
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_processor.Process(_currentCommandBuffer.Words);
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}
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_interrupt = false;
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}
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/// <summary>
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/// Interrupts command processing. This will break out of the DispatchCalls loop.
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/// </summary>
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public void Interrupt()
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{
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_interrupt = true;
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}
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/// <summary>
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/// Disposes of resources used for GPFifo command processing.
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/// </summary>
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public void Dispose() => _event.Dispose();
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}
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}
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