mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 18:35:47 +00:00
d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
149 lines
No EOL
3.4 KiB
C#
149 lines
No EOL
3.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class Block
|
|
{
|
|
public ulong Address { get; set; }
|
|
public ulong EndAddress { get; set; }
|
|
|
|
private Block _next;
|
|
private Block _branch;
|
|
|
|
public Block Next
|
|
{
|
|
get
|
|
{
|
|
return _next;
|
|
}
|
|
set
|
|
{
|
|
_next?.Predecessors.Remove(this);
|
|
value?.Predecessors.Add(this);
|
|
_next = value;
|
|
}
|
|
}
|
|
|
|
public Block Branch
|
|
{
|
|
get
|
|
{
|
|
return _branch;
|
|
}
|
|
set
|
|
{
|
|
_branch?.Predecessors.Remove(this);
|
|
value?.Predecessors.Add(this);
|
|
_branch = value;
|
|
}
|
|
}
|
|
|
|
public HashSet<Block> Predecessors { get; }
|
|
|
|
public List<OpCode> OpCodes { get; }
|
|
public List<OpCodePush> PushOpCodes { get; }
|
|
|
|
public Block(ulong address)
|
|
{
|
|
Address = address;
|
|
|
|
Predecessors = new HashSet<Block>();
|
|
|
|
OpCodes = new List<OpCode>();
|
|
PushOpCodes = new List<OpCodePush>();
|
|
}
|
|
|
|
public void Split(Block rightBlock)
|
|
{
|
|
int splitIndex = BinarySearch(OpCodes, rightBlock.Address);
|
|
|
|
if (OpCodes[splitIndex].Address < rightBlock.Address)
|
|
{
|
|
splitIndex++;
|
|
}
|
|
|
|
int splitCount = OpCodes.Count - splitIndex;
|
|
|
|
if (splitCount <= 0)
|
|
{
|
|
throw new ArgumentException("Can't split at right block address.");
|
|
}
|
|
|
|
rightBlock.EndAddress = EndAddress;
|
|
|
|
rightBlock.Next = Next;
|
|
rightBlock.Branch = Branch;
|
|
|
|
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
|
|
|
|
rightBlock.UpdatePushOps();
|
|
|
|
EndAddress = rightBlock.Address;
|
|
|
|
Next = rightBlock;
|
|
Branch = null;
|
|
|
|
OpCodes.RemoveRange(splitIndex, splitCount);
|
|
|
|
UpdatePushOps();
|
|
}
|
|
|
|
private static int BinarySearch(List<OpCode> opCodes, ulong address)
|
|
{
|
|
int left = 0;
|
|
int middle = 0;
|
|
int right = opCodes.Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int size = right - left;
|
|
|
|
middle = left + (size >> 1);
|
|
|
|
OpCode opCode = opCodes[middle];
|
|
|
|
if (address == opCode.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (address < opCode.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return middle;
|
|
}
|
|
|
|
public OpCode GetLastOp()
|
|
{
|
|
if (OpCodes.Count != 0)
|
|
{
|
|
return OpCodes[OpCodes.Count - 1];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void UpdatePushOps()
|
|
{
|
|
PushOpCodes.Clear();
|
|
|
|
for (int index = 0; index < OpCodes.Count; index++)
|
|
{
|
|
if (!(OpCodes[index] is OpCodePush op))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
PushOpCodes.Add(op);
|
|
}
|
|
}
|
|
}
|
|
} |