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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeHfmaImm2x10.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

28 lines
No EOL
926 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaImm2x10 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
{
public int Immediate { get; }
public bool NegateB => false;
public bool NegateC { get; }
public bool Saturate { get; }
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
public FPHalfSwizzle SwizzleC { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaImm2x10(emitter, address, opCode);
public OpCodeHfmaImm2x10(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.Decode2xF10Immediate(opCode);
NegateC = opCode.Extract(51);
Saturate = opCode.Extract(52);
SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
}
}
}