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Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

24 lines
874 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
{
public CommandType CommandType => CommandType.Draw;
private int _vertexCount;
private int _instanceCount;
private int _firstVertex;
private int _firstInstance;
public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
_vertexCount = vertexCount;
_instanceCount = instanceCount;
_firstVertex = firstVertex;
_firstInstance = firstInstance;
}
public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance);
}
}
}