mirror of
https://github.com/GreemDev/Ryujinx.git
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167f50bbcd
* Implement virtual buffer copies * Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear * Rename VirtualBufferCache to VirtualRangeCache * Fix potential issue where virtual range could exist in the cache, without a physical buffer * Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer * Remove virtual copy back for SyncAction * GetData XML docs * Make field readonly * Fix virtual buffer modification tracking * Remove CopyFromDependantVirtualBuffers from ExternalFlush * Move things around a little to avoid perf impact - Inline null check for CopyFromDependantVirtualBuffers - Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately * Fix up XML doc --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
245 lines
9.6 KiB
C#
245 lines
9.6 KiB
C#
using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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class MultiRangeBuffer : IMultiRangeItem, IDisposable
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{
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private readonly GpuContext _context;
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/// <summary>
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/// Host buffer handle.
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/// </summary>
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public BufferHandle Handle { get; }
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/// <summary>
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/// Range of memory where the data is located.
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/// </summary>
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public MultiRange Range { get; }
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/// <summary>
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/// Ever increasing counter value indicating when the buffer was modified relative to other buffers.
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/// </summary>
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public int ModificationSequenceNumber { get; private set; }
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/// <summary>
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/// Physical buffer dependency entry.
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/// </summary>
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private readonly struct PhysicalDependency
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{
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/// <summary>
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/// Physical buffer.
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/// </summary>
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public readonly Buffer PhysicalBuffer;
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/// <summary>
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/// Offset of the range on the physical buffer.
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/// </summary>
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public readonly ulong PhysicalOffset;
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/// <summary>
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/// Offset of the range on the virtual buffer.
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/// </summary>
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public readonly ulong VirtualOffset;
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/// <summary>
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/// Size of the range.
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/// </summary>
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public readonly ulong Size;
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/// <summary>
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/// Creates a new physical dependency.
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/// </summary>
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/// <param name="physicalBuffer">Physical buffer</param>
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/// <param name="physicalOffset">Offset of the range on the physical buffer</param>
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/// <param name="virtualOffset">Offset of the range on the virtual buffer</param>
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/// <param name="size">Size of the range</param>
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public PhysicalDependency(Buffer physicalBuffer, ulong physicalOffset, ulong virtualOffset, ulong size)
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{
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PhysicalBuffer = physicalBuffer;
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PhysicalOffset = physicalOffset;
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VirtualOffset = virtualOffset;
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Size = size;
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}
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}
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private List<PhysicalDependency> _dependencies;
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private BufferModifiedRangeList _modifiedRanges = null;
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/// <summary>
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/// Creates a new instance of the buffer.
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/// </summary>
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/// <param name="context">GPU context that the buffer belongs to</param>
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/// <param name="range">Range of memory where the data is mapped</param>
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public MultiRangeBuffer(GpuContext context, MultiRange range)
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{
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_context = context;
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Range = range;
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Handle = context.Renderer.CreateBuffer((int)range.GetSize());
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}
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/// <summary>
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/// Creates a new instance of the buffer.
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/// </summary>
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/// <param name="context">GPU context that the buffer belongs to</param>
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/// <param name="range">Range of memory where the data is mapped</param>
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/// <param name="storages">Backing memory for the buffer</param>
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public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
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{
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_context = context;
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Range = range;
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Handle = context.Renderer.CreateBufferSparse(storages);
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}
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/// <summary>
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/// Gets a sub-range from the buffer.
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/// </summary>
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/// <remarks>
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/// This can be used to bind and use sub-ranges of the buffer on the host API.
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/// </remarks>
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/// <param name="range">Range of memory where the data is mapped</param>
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/// <returns>The buffer sub-range</returns>
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public BufferRange GetRange(MultiRange range)
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{
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int offset = Range.FindOffset(range);
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return new BufferRange(Handle, offset, (int)range.GetSize());
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}
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/// <summary>
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/// Removes all physical buffer dependencies.
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/// </summary>
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public void ClearPhysicalDependencies()
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{
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_dependencies?.Clear();
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}
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/// <summary>
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/// Adds a physical buffer dependency.
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/// </summary>
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/// <param name="buffer">Physical buffer to be added</param>
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/// <param name="rangeAddress">Address inside the physical buffer where the virtual buffer range is located</param>
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/// <param name="dstOffset">Offset inside the virtual buffer where the physical range is located</param>
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/// <param name="rangeSize">Size of the range in bytes</param>
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public void AddPhysicalDependency(Buffer buffer, ulong rangeAddress, ulong dstOffset, ulong rangeSize)
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{
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(_dependencies ??= new()).Add(new(buffer, rangeAddress - buffer.Address, dstOffset, rangeSize));
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buffer.AddVirtualDependency(this);
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}
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/// <summary>
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/// Tries to get the physical range corresponding to the given physical buffer.
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/// </summary>
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/// <param name="buffer">Physical buffer</param>
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/// <param name="minimumVirtOffset">Minimum virtual offset that a range match can have</param>
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/// <param name="physicalOffset">Physical offset of the match</param>
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/// <param name="virtualOffset">Virtual offset of the match, always greater than or equal <paramref name="minimumVirtOffset"/></param>
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/// <param name="size">Size of the range match</param>
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/// <returns>True if a match was found for the given parameters, false otherwise</returns>
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public bool TryGetPhysicalOffset(Buffer buffer, ulong minimumVirtOffset, out ulong physicalOffset, out ulong virtualOffset, out ulong size)
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{
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physicalOffset = 0;
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virtualOffset = 0;
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size = 0;
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if (_dependencies != null)
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{
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foreach (var dependency in _dependencies)
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{
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if (dependency.PhysicalBuffer == buffer && dependency.VirtualOffset >= minimumVirtOffset)
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{
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physicalOffset = dependency.PhysicalOffset;
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virtualOffset = dependency.VirtualOffset;
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size = dependency.Size;
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return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Adds a modified virtual memory range.
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/// </summary>
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/// <remarks>
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/// This is only required when the host does not support sparse buffers, otherwise only physical buffers need to track modification.
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/// </remarks>
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/// <param name="range">Modified range</param>
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/// <param name="modifiedSequenceNumber">ModificationSequenceNumber</param>
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public void AddModifiedRegion(MultiRange range, int modifiedSequenceNumber)
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{
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_modifiedRanges ??= new(_context, null, null);
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for (int i = 0; i < range.Count; i++)
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{
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MemoryRange subRange = range.GetSubRange(i);
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_modifiedRanges.SignalModified(subRange.Address, subRange.Size);
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}
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ModificationSequenceNumber = modifiedSequenceNumber;
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}
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/// <summary>
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/// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="buffer"/>.
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/// </summary>
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/// <param name="buffer">Buffer to have its range checked</param>
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/// <param name="rangeAction">Action to perform for modified ranges</param>
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public void ConsumeModifiedRegion(Buffer buffer, Action<ulong, ulong> rangeAction)
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{
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ConsumeModifiedRegion(buffer.Address, buffer.Size, rangeAction);
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}
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/// <summary>
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/// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="address"/> and <paramref name="size"/>.
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/// </summary>
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/// <param name="address">Address of the region to consume</param>
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/// <param name="size">Size of the region to consume</param>
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/// <param name="rangeAction">Action to perform for modified ranges</param>
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public void ConsumeModifiedRegion(ulong address, ulong size, Action<ulong, ulong> rangeAction)
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{
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if (_modifiedRanges != null)
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{
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_modifiedRanges.GetRanges(address, size, rangeAction);
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_modifiedRanges.Clear(address, size);
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}
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}
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/// <summary>
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/// Gets data from the specified region of the buffer, and places it on <paramref name="output"/>.
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/// </summary>
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/// <param name="output">Span to put the data into</param>
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/// <param name="offset">Offset of the buffer to get the data from</param>
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/// <param name="size">Size of the data in bytes</param>
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public void GetData(Span<byte> output, int offset, int size)
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{
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using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, size);
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data.Get().CopyTo(output);
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}
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/// <summary>
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/// Disposes the host buffer.
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/// </summary>
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public void Dispose()
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{
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if (_dependencies != null)
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{
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foreach (var dependency in _dependencies)
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{
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dependency.PhysicalBuffer.RemoveVirtualDependency(this);
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}
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_dependencies = null;
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}
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_context.Renderer.DeleteBuffer(Handle);
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}
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}
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}
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