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Ryujinx/Ryujinx.Graphics.Gpu
2020-07-13 21:41:30 +10:00
..
Engine New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Image Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
Memory New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Shader Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
State Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
Synchronization Call syncpoint expiration callback outside of the lock (#1349) 2020-07-04 00:22:06 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
DmaPusher.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
GpuContext.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
GraphicsConfig.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MacroInterpreter.cs Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Fix compilation warnings and use new LibHac APIs for executable loading (#1350) 2020-07-04 01:58:01 +02:00
Ryujinx.Graphics.Gpu.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00