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Ryujinx/Ryujinx.Graphics.Vic
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
..
Image infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
Blender.cs Fix VIC out of bounds copy (#3386) 2022-06-17 12:01:52 -03:00
Rectangle.cs Fix VIC out of bounds copy (#3386) 2022-06-17 12:01:52 -03:00
ResourceManager.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Vic.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Scaler.cs Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
VicDevice.cs Fix VIC out of bounds copy (#3386) 2022-06-17 12:01:52 -03:00
VicRegisters.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00