0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-23 17:25:48 +00:00
Ryujinx/Ryujinx.HLE/HOS/Horizon.cs
Alex Barney 19afb3209c
Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00

448 lines
19 KiB
C#

using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using Ryujinx.Audio;
using Ryujinx.Audio.Input;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Output;
using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS.Font;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
using Ryujinx.HLE.HOS.Services.Caps;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using Ryujinx.HLE.HOS.Services.Nv;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
using Ryujinx.HLE.HOS.Services.Settings;
using Ryujinx.HLE.HOS.Services.Sm;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using TimeSpanType = Ryujinx.HLE.HOS.Services.Time.Clock.TimeSpanType;
namespace Ryujinx.HLE.HOS
{
using TimeServiceManager = Services.Time.TimeManager;
public class Horizon : IDisposable
{
internal const int HidSize = 0x40000;
internal const int FontSize = 0x1100000;
internal const int IirsSize = 0x8000;
internal const int TimeSize = 0x1000;
internal const int AppletCaptureBufferSize = 0x384000;
internal KernelContext KernelContext { get; }
internal Switch Device { get; private set; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
internal AudioManager AudioManager { get; private set; }
internal AudioOutputManager AudioOutputManager { get; private set; }
internal AudioInputManager AudioInputManager { get; private set; }
internal AudioRendererManager AudioRendererManager { get; private set; }
internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
public SystemStateMgr State { get; private set; }
internal PerformanceState PerformanceState { get; private set; }
internal AppletStateMgr AppletState { get; private set; }
internal List<NfpDevice> NfpDevices { get; private set; }
internal ServerBase SmServer { get; private set; }
internal ServerBase BsdServer { get; private set; }
internal ServerBase AudRenServer { get; private set; }
internal ServerBase AudOutServer { get; private set; }
internal ServerBase HidServer { get; private set; }
internal ServerBase NvDrvServer { get; private set; }
internal ServerBase TimeServer { get; private set; }
internal ServerBase ViServer { get; private set; }
internal ServerBase ViServerM { get; private set; }
internal ServerBase ViServerS { get; private set; }
internal KSharedMemory HidSharedMem { get; private set; }
internal KSharedMemory FontSharedMem { get; private set; }
internal KSharedMemory IirsSharedMem { get; private set; }
internal KTransferMemory AppletCaptureBufferTransfer { get; private set; }
internal SharedFontManager Font { get; private set; }
internal AccountManager AccountManager { get; private set; }
internal ContentManager ContentManager { get; private set; }
internal CaptureManager CaptureManager { get; private set; }
internal KEvent VsyncEvent { get; private set; }
internal KEvent DisplayResolutionChangeEvent { get; private set; }
public KeySet KeySet => Device.FileSystem.KeySet;
private bool _isDisposed;
public bool EnablePtc { get; set; }
public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
public int GlobalAccessLogMode { get; set; }
internal SharedMemoryStorage HidStorage { get; private set; }
internal NvHostSyncpt HostSyncpoint { get; private set; }
internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
public Horizon(Switch device)
{
KernelContext = new KernelContext(
device,
device.Memory,
device.Configuration.MemoryConfiguration.ToKernelMemorySize(),
device.Configuration.MemoryConfiguration.ToKernelMemoryArrange());
Device = device;
State = new SystemStateMgr();
PerformanceState = new PerformanceState();
NfpDevices = new List<NfpDevice>();
// Note: This is not really correct, but with HLE of services, the only memory
// region used that is used is Application, so we can use the other ones for anything.
KMemoryRegionManager region = KernelContext.MemoryManager.MemoryRegions[(int)MemoryRegion.NvServices];
ulong hidPa = region.Address;
ulong fontPa = region.Address + HidSize;
ulong iirsPa = region.Address + HidSize + FontSize;
ulong timePa = region.Address + HidSize + FontSize + IirsSize;
ulong appletCaptureBufferPa = region.Address + HidSize + FontSize + IirsSize + TimeSize;
KPageList hidPageList = new KPageList();
KPageList fontPageList = new KPageList();
KPageList iirsPageList = new KPageList();
KPageList timePageList = new KPageList();
KPageList appletCaptureBufferPageList = new KPageList();
hidPageList.AddRange(hidPa, HidSize / KPageTableBase.PageSize);
fontPageList.AddRange(fontPa, FontSize / KPageTableBase.PageSize);
iirsPageList.AddRange(iirsPa, IirsSize / KPageTableBase.PageSize);
timePageList.AddRange(timePa, TimeSize / KPageTableBase.PageSize);
appletCaptureBufferPageList.AddRange(appletCaptureBufferPa, AppletCaptureBufferSize / KPageTableBase.PageSize);
var hidStorage = new SharedMemoryStorage(KernelContext, hidPageList);
var fontStorage = new SharedMemoryStorage(KernelContext, fontPageList);
var iirsStorage = new SharedMemoryStorage(KernelContext, iirsPageList);
var timeStorage = new SharedMemoryStorage(KernelContext, timePageList);
var appletCaptureBufferStorage = new SharedMemoryStorage(KernelContext, appletCaptureBufferPageList);
HidStorage = hidStorage;
HidSharedMem = new KSharedMemory(KernelContext, hidStorage, 0, 0, KMemoryPermission.Read);
FontSharedMem = new KSharedMemory(KernelContext, fontStorage, 0, 0, KMemoryPermission.Read);
IirsSharedMem = new KSharedMemory(KernelContext, iirsStorage, 0, 0, KMemoryPermission.Read);
KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timeStorage, 0, 0, KMemoryPermission.Read);
TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timeStorage, TimeSize);
AppletCaptureBufferTransfer = new KTransferMemory(KernelContext, appletCaptureBufferStorage);
AppletState = new AppletStateMgr(this);
AppletState.SetFocus(true);
Font = new SharedFontManager(device, fontStorage);
VsyncEvent = new KEvent(KernelContext);
DisplayResolutionChangeEvent = new KEvent(KernelContext);
AccountManager = device.Configuration.AccountManager;
ContentManager = device.Configuration.ContentManager;
CaptureManager = new CaptureManager(device);
LibHacHorizonManager = device.Configuration.LibHacHorizonManager;
// TODO: use set:sys (and get external clock source id from settings)
// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
IRtcManager.GetExternalRtcValue(out ulong rtcValue);
// We assume the rtc is system time.
TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
// Configure and setup internal offset
TimeSpanType internalOffset = TimeSpanType.FromSeconds(device.Configuration.SystemTimeOffset);
TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(3600L);
}
else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(-3600L);
}
internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
// First init the standard steady clock
TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
{
TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
}
TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
// FIXME: TimeZone should be init here but it's actually done in ContentManager
TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
DatabaseImpl.Instance.InitializeDatabase(LibHacHorizonManager.SdbClient);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
InitializeAudioRenderer();
}
private void InitializeAudioRenderer()
{
AudioManager = new AudioManager();
AudioOutputManager = new AudioOutputManager();
AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager();
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
{
KEvent registerBufferEvent = new KEvent(KernelContext);
audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
{
KEvent registerBufferEvent = new KEvent(KernelContext);
audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);
IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
for (int i = 0; i < systemEvents.Length; i++)
{
KEvent systemEvent = new KEvent(KernelContext);
systemEvents[i] = new AudioKernelEvent(systemEvent);
}
AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);
AudioManager.Start();
}
public void InitializeServices()
{
SmServer = new ServerBase(KernelContext, "SmServer", () => new IUserInterface(KernelContext));
// Wait until SM server thread is done with initialization,
// only then doing connections to SM is safe.
SmServer.InitDone.WaitOne();
BsdServer = new ServerBase(KernelContext, "BsdServer");
AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
HidServer = new ServerBase(KernelContext, "HidServer");
NvDrvServer = new ServerBase(KernelContext, "NvservicesServer");
TimeServer = new ServerBase(KernelContext, "TimeServer");
ViServer = new ServerBase(KernelContext, "ViServerU");
ViServerM = new ServerBase(KernelContext, "ViServerM");
ViServerS = new ServerBase(KernelContext, "ViServerS");
}
public void LoadKip(string kipPath)
{
using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
}
public void ChangeDockedModeState(bool newState)
{
if (newState != State.DockedMode)
{
State.DockedMode = newState;
PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
AppletState.Messages.Enqueue(AppletMessage.OperationModeChanged);
AppletState.Messages.Enqueue(AppletMessage.PerformanceModeChanged);
AppletState.MessageEvent.ReadableEvent.Signal();
SignalDisplayResolutionChange();
Device.Configuration.RefreshInputConfig?.Invoke();
}
}
public void ReturnFocus()
{
AppletState.SetFocus(true);
}
public void SimulateWakeUpMessage()
{
AppletState.Messages.Enqueue(AppletMessage.Resume);
AppletState.MessageEvent.ReadableEvent.Signal();
}
public void ScanAmiibo(int nfpDeviceId, string amiiboId, bool useRandomUuid)
{
if (NfpDevices[nfpDeviceId].State == NfpDeviceState.SearchingForTag)
{
NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound;
NfpDevices[nfpDeviceId].AmiiboId = amiiboId;
NfpDevices[nfpDeviceId].UseRandomUuid = useRandomUuid;
}
}
public bool SearchingForAmiibo(out int nfpDeviceId)
{
nfpDeviceId = default;
for (int i = 0; i < NfpDevices.Count; i++)
{
if (NfpDevices[i].State == NfpDeviceState.SearchingForTag)
{
nfpDeviceId = i;
return true;
}
}
return false;
}
public void SignalDisplayResolutionChange()
{
DisplayResolutionChangeEvent.ReadableEvent.Signal();
}
public void SignalVsync()
{
VsyncEvent.ReadableEvent.Signal();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (!_isDisposed && disposing)
{
_isDisposed = true;
KProcess terminationProcess = new KProcess(KernelContext);
KThread terminationThread = new KThread(KernelContext);
terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
{
// Force all threads to exit.
lock (KernelContext.Processes)
{
// Terminate application.
foreach (KProcess process in KernelContext.Processes.Values.Where(x => x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
{
process.Terminate();
process.DecrementReferenceCount();
}
// The application existed, now surface flinger can exit too.
SurfaceFlinger.Dispose();
// Terminate HLE services (must be done after the application is already terminated,
// otherwise the application will receive errors due to service termination).
foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
{
process.Terminate();
process.DecrementReferenceCount();
}
KernelContext.Processes.Clear();
}
// Exit ourself now!
KernelStatic.GetCurrentThread().Exit();
});
terminationThread.Start();
// Wait until the thread is actually started.
while (terminationThread.HostThread.ThreadState == ThreadState.Unstarted)
{
Thread.Sleep(10);
}
// Wait until the termination thread is done terminating all the other threads.
terminationThread.HostThread.Join();
// Destroy nvservices channels as KThread could be waiting on some user events.
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();
AudioManager.Dispose();
AudioOutputManager.Dispose();
AudioInputManager.Dispose();
AudioRendererManager.Dispose();
LibHacHorizonManager.AmClient.Fs.UnregisterProgram(LibHacHorizonManager.ApplicationClient.Os.GetCurrentProcessId().Value);
KernelContext.Dispose();
}
}
}
}