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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
2020-01-09 02:13:00 +01:00

18 lines
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508 B
C#

using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferUpdate(int argument)
{
UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}
}
}