mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
99 lines
2.2 KiB
C#
99 lines
2.2 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Memory;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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public Logger Log { get; private set; }
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internal DeviceMemory Memory { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem FileSystem { get; private set; }
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public Horizon System { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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{
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throw new ArgumentNullException(nameof(Renderer));
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}
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if (AudioOut == null)
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{
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throw new ArgumentNullException(nameof(AudioOut));
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}
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this.AudioOut = AudioOut;
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Log = new Logger();
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Memory = new DeviceMemory();
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Gpu = new NvGpu(Renderer);
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FileSystem = new VirtualFileSystem();
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System = new Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidSharedMem.PA);
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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System.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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System.LoadProgram(FileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Fifo.Event.WaitOne(8);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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}
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internal void Unload()
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{
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FileSystem.Dispose();
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Memory.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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System.Dispose();
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}
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}
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}
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}
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