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https://github.com/GreemDev/Ryujinx.git
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1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
207 lines
No EOL
6.2 KiB
C#
207 lines
No EOL
6.2 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OglRasterizer : IGalRasterizer
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{
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private const long MaxVertexBufferCacheSize = 128 * 1024 * 1024;
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private const long MaxIndexBufferCacheSize = 64 * 1024 * 1024;
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private int[] _vertexBuffers;
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private OglCachedResource<int> _vboCache;
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private OglCachedResource<int> _iboCache;
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private struct IbInfo
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{
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public int Count;
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public int ElemSizeLog2;
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public DrawElementsType Type;
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}
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private IbInfo _indexBuffer;
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public OglRasterizer()
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{
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_vertexBuffers = new int[32];
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_vboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxVertexBufferCacheSize);
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_iboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxIndexBufferCacheSize);
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_indexBuffer = new IbInfo();
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}
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public void LockCaches()
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{
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_vboCache.Lock();
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_iboCache.Lock();
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}
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public void UnlockCaches()
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{
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_vboCache.Unlock();
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_iboCache.Unlock();
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}
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public void ClearBuffers(
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GalClearBufferFlags flags,
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int attachment,
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float red,
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float green,
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float blue,
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float alpha,
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float depth,
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int stencil)
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{
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GL.ColorMask(
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attachment,
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flags.HasFlag(GalClearBufferFlags.ColorRed),
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flags.HasFlag(GalClearBufferFlags.ColorGreen),
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flags.HasFlag(GalClearBufferFlags.ColorBlue),
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flags.HasFlag(GalClearBufferFlags.ColorAlpha));
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GL.ClearBuffer(ClearBuffer.Color, attachment, new float[] { red, green, blue, alpha });
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GL.ColorMask(attachment, true, true, true, true);
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GL.DepthMask(true);
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if (flags.HasFlag(GalClearBufferFlags.Depth))
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{
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GL.ClearBuffer(ClearBuffer.Depth, 0, ref depth);
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}
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if (flags.HasFlag(GalClearBufferFlags.Stencil))
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{
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GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencil);
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}
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}
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public bool IsVboCached(long key, long dataSize)
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{
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return _vboCache.TryGetSize(key, out long size) && size == dataSize;
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}
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public bool IsIboCached(long key, long dataSize)
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{
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return _iboCache.TryGetSize(key, out long size) && size == dataSize;
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}
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public void CreateVbo(long key, int dataSize, IntPtr hostAddress)
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{
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int handle = GL.GenBuffer();
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_vboCache.AddOrUpdate(key, handle, dataSize);
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IntPtr length = new IntPtr(dataSize);
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GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
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GL.BufferData(BufferTarget.ArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateVbo(long key, byte[] data)
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{
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int handle = GL.GenBuffer();
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_vboCache.AddOrUpdate(key, handle, data.Length);
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IntPtr length = new IntPtr(data.Length);
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GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
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GL.BufferData(BufferTarget.ArrayBuffer, length, data, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long key, int dataSize, IntPtr hostAddress)
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{
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int handle = GL.GenBuffer();
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_iboCache.AddOrUpdate(key, handle, (uint)dataSize);
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IntPtr length = new IntPtr(dataSize);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long key, int dataSize, byte[] buffer)
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{
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int handle = GL.GenBuffer();
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_iboCache.AddOrUpdate(key, handle, dataSize);
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IntPtr length = new IntPtr(buffer.Length);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, length, buffer, BufferUsageHint.StreamDraw);
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}
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public void SetIndexArray(int size, GalIndexFormat format)
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{
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_indexBuffer.Type = OglEnumConverter.GetDrawElementsType(format);
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_indexBuffer.Count = size >> (int)format;
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_indexBuffer.ElemSizeLog2 = (int)format;
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}
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public void DrawArrays(int first, int count, GalPrimitiveType primType)
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{
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if (count == 0)
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{
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return;
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}
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if (primType == GalPrimitiveType.Quads)
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{
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for (int offset = 0; offset < count; offset += 4)
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{
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GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
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}
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}
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else if (primType == GalPrimitiveType.QuadStrip)
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{
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GL.DrawArrays(PrimitiveType.TriangleFan, first, 4);
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for (int offset = 2; offset < count; offset += 2)
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{
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GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
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}
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}
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else
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{
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GL.DrawArrays(OglEnumConverter.GetPrimitiveType(primType), first, count);
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}
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}
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public void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType)
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{
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if (!_iboCache.TryGetValue(iboKey, out int iboHandle))
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{
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return;
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}
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PrimitiveType mode = OglEnumConverter.GetPrimitiveType(primType);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, iboHandle);
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first <<= _indexBuffer.ElemSizeLog2;
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if (vertexBase != 0)
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{
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IntPtr indices = new IntPtr(first);
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GL.DrawElementsBaseVertex(mode, _indexBuffer.Count, _indexBuffer.Type, indices, vertexBase);
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}
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else
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{
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GL.DrawElements(mode, _indexBuffer.Count, _indexBuffer.Type, first);
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}
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}
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public bool TryGetVbo(long vboKey, out int vboHandle)
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{
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return _vboCache.TryGetValue(vboKey, out vboHandle);
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}
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}
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} |