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Ryujinx/Ryujinx.HLE/Loaders/Npdm/FsAccessControl.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

28 lines
991 B
C#

using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class FsAccessControl
{
public int Version { get; private set; }
public ulong PermissionsBitmask { get; private set; }
public int Unknown1 { get; private set; }
public int Unknown2 { get; private set; }
public int Unknown3 { get; private set; }
public int Unknown4 { get; private set; }
public FsAccessControl(Stream stream, int offset, int size)
{
stream.Seek(offset, SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(stream);
Version = reader.ReadInt32();
PermissionsBitmask = reader.ReadUInt64();
Unknown1 = reader.ReadInt32();
Unknown2 = reader.ReadInt32();
Unknown3 = reader.ReadInt32();
Unknown4 = reader.ReadInt32();
}
}
}