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https://github.com/GreemDev/Ryujinx.git
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c67f0a7c4b
* IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted - Add nifm:a and nifm:u with a max sessions as comment since sm don't take care of sessions for now. - Implement IGeneralService GetClientId based on RE (close #623). - Implement IGeneralService IsAnyInternetRequestAccepted based on RE (close #624). - Add some informations in IGeneralService CreateRequest. - Fix a comment in IAccountService. * Fix requested changes
310 lines
10 KiB
C#
310 lines
10 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Acc
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{
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[Service("acc:u0")]
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[Service("acc:u1")]
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class IAccountService : IpcService
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{
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private bool _userRegistrationRequestPermitted = false;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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public IAccountService(ServiceCtx context) { }
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[Command(0)]
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// GetUserCount() -> i32
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public ResultCode GetUserCount(ServiceCtx context)
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{
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context.ResponseData.Write(context.Device.System.State.Account.GetUserCount());
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return ResultCode.Success;
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}
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[Command(1)]
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// GetUserExistence(nn::account::Uid) -> bool
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public ResultCode GetUserExistence(ServiceCtx context)
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{
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UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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context.ResponseData.Write(context.Device.System.State.Account.TryGetUser(userId, out _));
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return ResultCode.Success;
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}
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[Command(2)]
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// ListAllUsers() -> array<nn::account::Uid, 0xa>
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public ResultCode ListAllUsers(ServiceCtx context)
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{
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return WriteUserList(context, context.Device.System.State.Account.GetAllUsers());
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}
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[Command(3)]
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// ListOpenUsers() -> array<nn::account::Uid, 0xa>
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public ResultCode ListOpenUsers(ServiceCtx context)
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{
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return WriteUserList(context, context.Device.System.State.Account.GetOpenedUsers());
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}
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private ResultCode WriteUserList(ServiceCtx context, IEnumerable<UserProfile> profiles)
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{
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if (context.Request.RecvListBuff.Count == 0)
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{
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return ResultCode.InvalidInputBuffer;
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}
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long outputPosition = context.Request.RecvListBuff[0].Position;
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long outputSize = context.Request.RecvListBuff[0].Size;
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ulong offset = 0;
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foreach (UserProfile userProfile in profiles)
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{
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if (offset + 0x10 > (ulong)outputSize)
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{
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break;
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}
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context.Memory.WriteInt64(outputPosition + (long)offset, userProfile.UserId.Low);
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context.Memory.WriteInt64(outputPosition + (long)offset + 8, userProfile.UserId.High);
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offset += 0x10;
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}
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return ResultCode.Success;
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}
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[Command(4)]
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// GetLastOpenedUser() -> nn::account::Uid
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public ResultCode GetLastOpenedUser(ServiceCtx context)
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{
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context.Device.System.State.Account.LastOpenedUser.UserId.Write(context.ResponseData);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetProfile(nn::account::Uid) -> object<nn::account::profile::IProfile>
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public ResultCode GetProfile(ServiceCtx context)
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{
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UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
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if (!context.Device.System.State.Account.TryGetUser(userId, out UserProfile userProfile))
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{
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Logger.PrintWarning(LogClass.ServiceAcc, $"User 0x{userId} not found!");
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return ResultCode.UserNotFound;
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}
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MakeObject(context, new IProfile(userProfile));
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// Doesn't occur in our case.
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// return ResultCode.NullObject;
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return ResultCode.Success;
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}
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[Command(50)]
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// IsUserRegistrationRequestPermitted(u64, pid) -> bool
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public ResultCode IsUserRegistrationRequestPermitted(ServiceCtx context)
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{
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// The u64 argument seems to be unused by account.
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context.ResponseData.Write(_userRegistrationRequestPermitted);
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return ResultCode.Success;
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}
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[Command(51)]
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// TrySelectUserWithoutInteraction(bool) -> nn::account::Uid
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public ResultCode TrySelectUserWithoutInteraction(ServiceCtx context)
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{
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if (context.Device.System.State.Account.GetUserCount() != 1)
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{
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// Invalid UserId.
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new UInt128(0, 0).Write(context.ResponseData);
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return 0;
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}
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bool baasCheck = context.RequestData.ReadBoolean();
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if (baasCheck)
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{
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// This checks something related to baas (online), and then return an invalid UserId if the check in baas returns an error code.
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// In our case, we can just log it for now.
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Logger.PrintStub(LogClass.ServiceAcc, new { baasCheck });
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}
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// As we returned an invalid UserId if there is more than one user earlier, now we can return only the first one.
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context.Device.System.State.Account.GetFirst().UserId.Write(context.ResponseData);
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return ResultCode.Success;
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}
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[Command(100)]
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[Command(140)] // 6.0.0+
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// InitializeApplicationInfo(u64, pid)
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// Both calls (100, 140) use the same submethod, maybe there's something different further along when arp:r is called?
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public ResultCode InitializeApplicationInfo(ServiceCtx context)
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{
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if (_applicationLaunchProperty != null)
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{
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return ResultCode.ApplicationLaunchPropertyAlreadyInit;
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}
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// The u64 argument seems to be unused by account.
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long unknown = context.RequestData.ReadInt64();
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// TODO: Account actually calls nn::arp::detail::IReader::GetApplicationLaunchProperty() with the current PID and store the result (ApplicationLaunchProperty) internally.
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// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
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/*
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if (nn::arp::detail::IReader::GetApplicationLaunchProperty() == 0xCC9D) // InvalidProcessId
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{
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_applicationLaunchProperty = new ApplicationLaunchProperty
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{
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TitleId = 0x00;
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Version = 0x00;
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BaseGameStorageId = 0x03;
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UpdateGameStorageId = 0x00;
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}
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return ResultCode.InvalidArgument;
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}
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else
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*/
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{
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_applicationLaunchProperty = new ApplicationLaunchProperty
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{
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TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleID), 0),
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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Logger.PrintStub(LogClass.ServiceAcc, new { unknown });
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return ResultCode.Success;
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}
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[Command(101)]
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// GetBaasAccountManagerForApplication(nn::account::Uid) -> object<nn::account::baas::IManagerForApplication>
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public ResultCode GetBaasAccountManagerForApplication(ServiceCtx context)
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{
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UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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if (_applicationLaunchProperty == null)
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{
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return ResultCode.InvalidArgument;
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}
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MakeObject(context, new IManagerForApplication(userId, _applicationLaunchProperty));
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// Doesn't occur in our case.
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// return ResultCode.NullObject;
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return ResultCode.Success;
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}
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[Command(110)]
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// StoreSaveDataThumbnail(nn::account::Uid, buffer<bytes, 5>)
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public ResultCode StoreSaveDataThumbnail(ServiceCtx context)
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{
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if (_applicationLaunchProperty == null)
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{
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return ResultCode.InvalidArgument;
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}
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UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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if (context.Request.SendBuff.Count == 0)
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{
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return ResultCode.InvalidInputBuffer;
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}
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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if (inputSize != 0x24000)
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{
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return ResultCode.InvalidInputBufferSize;
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}
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byte[] thumbnailBuffer = context.Memory.ReadBytes(inputPosition, inputSize);
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// TODO: Store thumbnailBuffer somewhere, in save data 0x8000000000000010 ?
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Logger.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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[Command(111)]
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// ClearSaveDataThumbnail(nn::account::Uid)
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public ResultCode ClearSaveDataThumbnail(ServiceCtx context)
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{
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if (_applicationLaunchProperty == null)
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{
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return ResultCode.InvalidArgument;
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}
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UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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// TODO: Clear the Thumbnail somewhere, in save data 0x8000000000000010 ?
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Logger.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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[Command(150)] // 6.0.0+
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// IsUserAccountSwitchLocked() -> bool
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public ResultCode IsUserAccountSwitchLocked(ServiceCtx context)
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{
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// TODO : Validate the following check.
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/*
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if (_applicationLaunchProperty != null)
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{
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return ResultCode.ApplicationLaunchPropertyAlreadyInit;
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}
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*/
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// Account actually calls nn::arp::detail::IReader::GetApplicationControlProperty() with the current PID and store the result (NACP File) internally.
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// But since we use LibHac and we load one Application at a time, it's not necessary.
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context.ResponseData.Write(context.Device.System.ControlData.UserAccountSwitchLock);
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Logger.PrintStub(LogClass.ServiceAcc);
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return ResultCode.Success;
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}
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}
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}
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