0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-27 03:05:47 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs
gdkchan 0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00

204 lines
7.1 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Common.Memory;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;
namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{
static class VirtualAmiibo
{
private static uint _openedApplicationAreaId;
public static byte[] GenerateUuid(string amiiboId, bool useRandomUuid)
{
if (useRandomUuid)
{
return GenerateRandomUuid();
}
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.TagUuid.Length == 0)
{
virtualAmiiboFile.TagUuid = GenerateRandomUuid();
SaveAmiiboFile(virtualAmiiboFile);
}
return virtualAmiiboFile.TagUuid;
}
private static byte[] GenerateRandomUuid()
{
byte[] uuid = new byte[9];
new Random().NextBytes(uuid);
uuid[3] = (byte)(0x88 ^ uuid[0] ^ uuid[1] ^ uuid[2]);
uuid[8] = (byte)(uuid[3] ^ uuid[4] ^ uuid[5] ^ uuid[6]);
return uuid;
}
public static CommonInfo GetCommonInfo(string amiiboId)
{
VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
return new CommonInfo()
{
LastWriteYear = (ushort)amiiboFile.LastWriteDate.Year,
LastWriteMonth = (byte)amiiboFile.LastWriteDate.Month,
LastWriteDay = (byte)amiiboFile.LastWriteDate.Day,
WriteCounter = amiiboFile.WriteCounter,
Version = 1,
ApplicationAreaSize = AmiiboConstants.ApplicationAreaSize,
Reserved = new Array52<byte>()
};
}
public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string nickname)
{
VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
UtilityImpl utilityImpl = new UtilityImpl(tickSource);
CharInfo charInfo = new CharInfo();
charInfo.SetFromStoreData(StoreData.BuildDefault(utilityImpl, 0));
charInfo.Nickname = Nickname.FromString(nickname);
RegisterInfo registerInfo = new RegisterInfo()
{
MiiCharInfo = charInfo,
FirstWriteYear = (ushort)amiiboFile.FirstWriteDate.Year,
FirstWriteMonth = (byte)amiiboFile.FirstWriteDate.Month,
FirstWriteDay = (byte)amiiboFile.FirstWriteDate.Day,
FontRegion = 0,
Reserved1 = new Array64<byte>(),
Reserved2 = new Array58<byte>()
};
Encoding.ASCII.GetBytes("Ryujinx").CopyTo(registerInfo.Nickname.ToSpan());
return registerInfo;
}
public static bool OpenApplicationArea(string amiiboId, uint applicationAreaId)
{
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
{
_openedApplicationAreaId = applicationAreaId;
return true;
}
return false;
}
public static byte[] GetApplicationArea(string amiiboId)
{
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
foreach (VirtualAmiiboApplicationArea applicationArea in virtualAmiiboFile.ApplicationAreas)
{
if (applicationArea.ApplicationAreaId == _openedApplicationAreaId)
{
return applicationArea.ApplicationArea;
}
}
return Array.Empty<byte>();
}
public static bool CreateApplicationArea(string amiiboId, uint applicationAreaId, byte[] applicationAreaData)
{
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
{
return false;
}
virtualAmiiboFile.ApplicationAreas.Add(new VirtualAmiiboApplicationArea()
{
ApplicationAreaId = applicationAreaId,
ApplicationArea = applicationAreaData
});
SaveAmiiboFile(virtualAmiiboFile);
return true;
}
public static void SetApplicationArea(string amiiboId, byte[] applicationAreaData)
{
VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == _openedApplicationAreaId))
{
for (int i = 0; i < virtualAmiiboFile.ApplicationAreas.Count; i++)
{
if (virtualAmiiboFile.ApplicationAreas[i].ApplicationAreaId == _openedApplicationAreaId)
{
virtualAmiiboFile.ApplicationAreas[i] = new VirtualAmiiboApplicationArea()
{
ApplicationAreaId = _openedApplicationAreaId,
ApplicationArea = applicationAreaData
};
break;
}
}
SaveAmiiboFile(virtualAmiiboFile);
}
}
private static VirtualAmiiboFile LoadAmiiboFile(string amiiboId)
{
Directory.CreateDirectory(Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
string filePath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{amiiboId}.json");
VirtualAmiiboFile virtualAmiiboFile;
if (File.Exists(filePath))
{
virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath), new JsonSerializerOptions(JsonSerializerDefaults.General));
}
else
{
virtualAmiiboFile = new VirtualAmiiboFile()
{
FileVersion = 0,
TagUuid = Array.Empty<byte>(),
AmiiboId = amiiboId,
FirstWriteDate = DateTime.Now,
LastWriteDate = DateTime.Now,
WriteCounter = 0,
ApplicationAreas = new List<VirtualAmiiboApplicationArea>()
};
SaveAmiiboFile(virtualAmiiboFile);
}
return virtualAmiiboFile;
}
private static void SaveAmiiboFile(VirtualAmiiboFile virtualAmiiboFile)
{
string filePath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{virtualAmiiboFile.AmiiboId}.json");
File.WriteAllText(filePath, JsonSerializer.Serialize(virtualAmiiboFile));
}
}
}