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Ryujinx/Ryujinx.Core/OsHle/Kernel
2018-04-19 16:18:30 -03:00
..
ConditionVariable.cs Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
KernelErr.cs [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
MutualExclusion.cs [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
NsTimeConverter.cs [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
SvcHandler.cs Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
SvcMemory.cs [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
SvcSystem.cs [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
SvcThread.cs Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
SvcThreadSync.cs [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00