mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-24 16:45:47 +00:00
d562ba37a0
* am: Fully reverse swkbd configuration structure * Add documentation * Remove explicit access modifiers * Fix formatting * Fix further formatting issues
138 lines
4.9 KiB
C#
138 lines
4.9 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|
{
|
|
/// <summary>
|
|
/// A structure that defines the configuration options of the software keyboard.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
|
struct SoftwareKeyboardConfig
|
|
{
|
|
private const int SubmitTextLength = 8;
|
|
private const int HeaderTextLength = 64;
|
|
private const int SubtitleTextLength = 128;
|
|
private const int GuideTextLength = 256;
|
|
|
|
/// <summary>
|
|
/// Type of keyboard.
|
|
/// </summary>
|
|
public KeyboardMode Mode;
|
|
|
|
/// <summary>
|
|
/// The string displayed in the Submit button.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubmitTextLength + 1)]
|
|
public string SubmitText;
|
|
|
|
/// <summary>
|
|
/// The character displayed in the left button of the numeric keyboard.
|
|
/// This is ignored when Mode is not set to NumbersOnly.
|
|
/// </summary>
|
|
public char LeftOptionalSymbolKey;
|
|
|
|
/// <summary>
|
|
/// The character displayed in the right button of the numeric keyboard.
|
|
/// This is ignored when Mode is not set to NumbersOnly.
|
|
/// </summary>
|
|
public char RightOptionalSymbolKey;
|
|
|
|
/// <summary>
|
|
/// When set, predictive typing is enabled making use of the system dictionary,
|
|
/// and any custom user dictionary.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool PredictionEnabled;
|
|
|
|
/// <summary>
|
|
/// Specifies prohibited characters that cannot be input into the text entry area.
|
|
/// </summary>
|
|
public InvalidCharFlags InvalidCharFlag;
|
|
|
|
/// <summary>
|
|
/// The initial position of the text cursor displayed in the text entry area.
|
|
/// </summary>
|
|
public InitialCursorPosition InitialCursorPosition;
|
|
|
|
/// <summary>
|
|
/// The string displayed in the header area of the keyboard.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = HeaderTextLength + 1)]
|
|
public string HeaderText;
|
|
|
|
/// <summary>
|
|
/// The string displayed in the subtitle area of the keyboard.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubtitleTextLength + 1)]
|
|
public string SubtitleText;
|
|
|
|
/// <summary>
|
|
/// The placeholder string displayed in the text entry area when no text is entered.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = GuideTextLength + 1)]
|
|
public string GuideText;
|
|
|
|
/// <summary>
|
|
/// When non-zero, specifies the maximum allowed length of the string entered into the text entry area.
|
|
/// </summary>
|
|
public int StringLengthMax;
|
|
|
|
/// <summary>
|
|
/// When non-zero, specifies the minimum allowed length of the string entered into the text entry area.
|
|
/// </summary>
|
|
public int StringLengthMin;
|
|
|
|
/// <summary>
|
|
/// When enabled, hides input characters as dots in the text entry area.
|
|
/// </summary>
|
|
public PasswordMode PasswordMode;
|
|
|
|
/// <summary>
|
|
/// Specifies whether the text entry area is displayed as a single-line entry, or a multi-line entry field.
|
|
/// </summary>
|
|
public InputFormMode InputFormMode;
|
|
|
|
/// <summary>
|
|
/// When set, enables or disables the return key. This value is ignored when single-line entry is specified as the InputFormMode.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UseNewLine;
|
|
|
|
/// <summary>
|
|
/// When set, the software keyboard will return a UTF-8 encoded string, rather than UTF-16.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UseUtf8;
|
|
|
|
/// <summary>
|
|
/// When set, the software keyboard will blur the game application rendered behind the keyboard.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool UseBlurBackground;
|
|
|
|
/// <summary>
|
|
/// Offset into the work buffer of the initial text when the keyboard is first displayed.
|
|
/// </summary>
|
|
public int InitialStringOffset;
|
|
|
|
/// <summary>
|
|
/// Length of the initial text.
|
|
/// </summary>
|
|
public int InitialStringLength;
|
|
|
|
/// <summary>
|
|
/// Offset into the work buffer of the custom user dictionary.
|
|
/// </summary>
|
|
public int CustomDictionaryOffset;
|
|
|
|
/// <summary>
|
|
/// Number of entries in the custom user dictionary.
|
|
/// </summary>
|
|
public int CustomDictionaryCount;
|
|
|
|
/// <summary>
|
|
/// When set, the text entered will be validated on the application side after the keyboard has been submitted.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool CheckText;
|
|
}
|
|
}
|