mirror of
https://github.com/GreemDev/Ryujinx.git
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36e8e074c9
* Fix and simplify TranslatorCache * Fix some assignment alignments, remove some unused usings * Changes to ILEmitter, separate it from ILEmitterCtx * Rename ILEmitter to ILMethodBuilder * Rename LdrLit and *_Fix opcodes * Revert TranslatorCache impl to the more performant one, fix a few issues with it * Allow EmitOpCode to be called even after everything has been emitted * Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point * Remove unneeded temp use * Add missing exit call on TestExclusive * Use better hash * Implement the == and != operators
35 lines
No EOL
888 B
C#
35 lines
No EOL
888 B
C#
using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeMov64 : OpCode64
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{
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public int Rd { get; private set; }
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public long Imm { get; private set; }
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public int Pos { get; private set; }
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public OpCodeMov64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int p1 = (opCode >> 22) & 1;
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int sf = (opCode >> 31) & 1;
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if (sf == 0 && p1 != 0)
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{
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Emitter = InstEmit.Und;
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return;
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}
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Rd = (opCode >> 0) & 0x1f;
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Imm = (opCode >> 5) & 0xffff;
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Pos = (opCode >> 21) & 0x3;
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Pos <<= 4;
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Imm <<= Pos;
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RegisterSize = (opCode >> 31) != 0
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? State.RegisterSize.Int64
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: State.RegisterSize.Int32;
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}
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}
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} |