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Ryujinx/Ryujinx.Graphics/GpuMethodCall.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

24 lines
No EOL
646 B
C#

namespace Ryujinx.Graphics
{
struct GpuMethodCall
{
public int Method { get; private set; }
public int Argument { get; private set; }
public int SubChannel { get; private set; }
public int MethodCount { get; private set; }
public bool IsLastCall => MethodCount <= 1;
public GpuMethodCall(
int method,
int argument,
int subChannel = 0,
int methodCount = 0)
{
Method = method;
Argument = argument;
SubChannel = subChannel;
MethodCount = methodCount;
}
}
}