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5626f2ca1c
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
29 lines
No EOL
872 B
C#
29 lines
No EOL
872 B
C#
using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ShaderSource
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{
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public string Code { get; }
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public byte[] BinaryCode { get; }
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public ShaderStage Stage { get; }
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public TargetLanguage Language { get; }
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public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
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{
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Code = code;
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BinaryCode = binaryCode;
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Stage = stage;
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Language = language;
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}
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public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
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{
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}
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public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
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{
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}
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}
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} |