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Ryujinx/Ryujinx.Graphics.Gpu
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
..
Engine Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Image Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Memory Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
Shader Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
State Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Synchronization SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00