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Ryujinx/ChocolArm64/Decoders/OpCodeBImmCmp64.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

20 lines
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520 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeBImmCmp64 : OpCodeBImm64
{
public int Rt { get; private set; }
public OpCodeBImmCmp64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rt = opCode & 0x1f;
Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
RegisterSize = (opCode >> 31) != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}