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Ryujinx/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

170 lines
No EOL
5.9 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
using Ryujinx.HLE.Utilities;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class IFriendService : IpcService
{
private FriendServicePermissionLevel _permissionLevel;
public IFriendService(FriendServicePermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
}
[Command(10100)]
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
public ResultCode GetFriendListIds(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new
{
UserId = uuid.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[Command(10101)]
// nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
public ResultCode GetFriendList(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new {
UserId = uuid.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[Command(10600)]
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
{
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
{
profile.OnlinePlayState = AccountState.Open;
}
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
return ResultCode.Success;
}
[Command(10601)]
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
{
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
{
profile.OnlinePlayState = AccountState.Closed;
}
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
return ResultCode.Success;
}
[Command(10610)]
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
public ResultCode UpdateUserPresence(ServiceCtx context)
{
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
// Pid placeholder
context.RequestData.ReadInt64();
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
byte[] bufferContent = context.Memory.ReadBytes(position, size);
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
{
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
}
return ResultCode.Success;
}
}
}