mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
934a78005e
* Simplify logic for bindless texture handling * Nits
242 lines
No EOL
8.3 KiB
C#
242 lines
No EOL
8.3 KiB
C#
using Ryujinx.Common;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
public static class BCnDecoder
|
|
{
|
|
private const int BlockWidth = 4;
|
|
private const int BlockHeight = 4;
|
|
|
|
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
|
{
|
|
int size = 0;
|
|
|
|
for (int l = 0; l < levels; l++)
|
|
{
|
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
|
|
}
|
|
|
|
byte[] output = new byte[size];
|
|
|
|
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
|
|
|
Span<byte> rPal = stackalloc byte[8];
|
|
|
|
int baseOOffs = 0;
|
|
|
|
for (int l = 0; l < levels; l++)
|
|
{
|
|
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
|
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
|
|
|
for (int l2 = 0; l2 < layers; l2++)
|
|
{
|
|
for (int z = 0; z < depth; z++)
|
|
{
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
int baseY = y * BlockHeight;
|
|
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
int baseX = x * BlockWidth;
|
|
int lineBaseOOffs = baseOOffs + baseX;
|
|
|
|
ulong block = data64[0];
|
|
|
|
rPal[0] = (byte)block;
|
|
rPal[1] = (byte)(block >> 8);
|
|
|
|
if (signed)
|
|
{
|
|
CalculateBC3AlphaS(rPal);
|
|
}
|
|
else
|
|
{
|
|
CalculateBC3Alpha(rPal);
|
|
}
|
|
|
|
ulong rI = block >> 16;
|
|
|
|
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
|
|
{
|
|
int tX = texel & 3;
|
|
int tY = texel >> 2;
|
|
|
|
if (baseX + tX >= width || baseY + tY >= height)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int shift = texel * 3;
|
|
|
|
byte r = rPal[(int)((rI >> shift) & 7)];
|
|
|
|
int oOffs = lineBaseOOffs + tY * width + tX;
|
|
|
|
output[oOffs] = r;
|
|
}
|
|
|
|
data64 = data64.Slice(1);
|
|
}
|
|
|
|
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
|
{
|
|
int size = 0;
|
|
|
|
for (int l = 0; l < levels; l++)
|
|
{
|
|
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
|
|
}
|
|
|
|
byte[] output = new byte[size];
|
|
|
|
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
|
|
|
Span<byte> rPal = stackalloc byte[8];
|
|
Span<byte> gPal = stackalloc byte[8];
|
|
|
|
int baseOOffs = 0;
|
|
|
|
for (int l = 0; l < levels; l++)
|
|
{
|
|
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
|
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
|
|
|
for (int l2 = 0; l2 < layers; l2++)
|
|
{
|
|
for (int z = 0; z < depth; z++)
|
|
{
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
int baseY = y * BlockHeight;
|
|
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
int baseX = x * BlockWidth;
|
|
int lineBaseOOffs = baseOOffs + baseX;
|
|
|
|
ulong blockL = data64[0];
|
|
ulong blockH = data64[1];
|
|
|
|
rPal[0] = (byte)blockL;
|
|
rPal[1] = (byte)(blockL >> 8);
|
|
gPal[0] = (byte)blockH;
|
|
gPal[1] = (byte)(blockH >> 8);
|
|
|
|
if (signed)
|
|
{
|
|
CalculateBC3AlphaS(rPal);
|
|
CalculateBC3AlphaS(gPal);
|
|
}
|
|
else
|
|
{
|
|
CalculateBC3Alpha(rPal);
|
|
CalculateBC3Alpha(gPal);
|
|
}
|
|
|
|
ulong rI = blockL >> 16;
|
|
ulong gI = blockH >> 16;
|
|
|
|
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
|
|
{
|
|
int tX = texel & 3;
|
|
int tY = texel >> 2;
|
|
|
|
if (baseX + tX >= width || baseY + tY >= height)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int shift = texel * 3;
|
|
|
|
byte r = rPal[(int)((rI >> shift) & 7)];
|
|
byte g = gPal[(int)((gI >> shift) & 7)];
|
|
|
|
int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
|
|
|
|
output[oOffs + 0] = r;
|
|
output[oOffs + 1] = g;
|
|
}
|
|
|
|
data64 = data64.Slice(2);
|
|
}
|
|
|
|
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
width = Math.Max(1, width >> 1);
|
|
height = Math.Max(1, height >> 1);
|
|
depth = Math.Max(1, depth >> 1);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void CalculateBC3Alpha(Span<byte> alpha)
|
|
{
|
|
for (int i = 2; i < 8; i++)
|
|
{
|
|
if (alpha[0] > alpha[1])
|
|
{
|
|
alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
|
|
}
|
|
else if (i < 6)
|
|
{
|
|
alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
|
|
}
|
|
else if (i == 6)
|
|
{
|
|
alpha[i] = 0;
|
|
}
|
|
else /* i == 7 */
|
|
{
|
|
alpha[i] = 0xff;
|
|
}
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static void CalculateBC3AlphaS(Span<byte> alpha)
|
|
{
|
|
for (int i = 2; i < 8; i++)
|
|
{
|
|
if ((sbyte)alpha[0] > (sbyte)alpha[1])
|
|
{
|
|
alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
|
|
}
|
|
else if (i < 6)
|
|
{
|
|
alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
|
|
}
|
|
else if (i == 6)
|
|
{
|
|
alpha[i] = 0x80;
|
|
}
|
|
else /* i == 7 */
|
|
{
|
|
alpha[i] = 0x7f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |