mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 06:35:47 +00:00
5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
23 lines
1.1 KiB
C#
23 lines
1.1 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Account
|
|
{
|
|
enum ResultCode
|
|
{
|
|
ModuleId = 124,
|
|
ErrorCodeShift = 9,
|
|
|
|
Success = 0,
|
|
|
|
NullArgument = (20 << ErrorCodeShift) | ModuleId,
|
|
InvalidArgument = (22 << ErrorCodeShift) | ModuleId,
|
|
NullInputBuffer = (30 << ErrorCodeShift) | ModuleId,
|
|
InvalidInputBufferSize = (31 << ErrorCodeShift) | ModuleId,
|
|
InvalidInputBuffer = (32 << ErrorCodeShift) | ModuleId,
|
|
AsyncExecutionNotInitialized = (40 << ErrorCodeShift) | ModuleId,
|
|
Unknown41 = (41 << ErrorCodeShift) | ModuleId,
|
|
InternetRequestDenied = (59 << ErrorCodeShift) | ModuleId,
|
|
UserNotFound = (100 << ErrorCodeShift) | ModuleId,
|
|
NullObject = (302 << ErrorCodeShift) | ModuleId,
|
|
Unknown341 = (341 << ErrorCodeShift) | ModuleId,
|
|
InvalidIdTokenCacheBufferSize = (451 << ErrorCodeShift) | ModuleId
|
|
}
|
|
}
|