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https://github.com/GreemDev/Ryujinx.git
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a389dd59bd
* Amadeus: Final Act This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer! This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months. This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware. Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3. - FE3H voices in videos and chapter intro are not present. - Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time). - Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed. * Make timing more precise when sleeping on Windows Improve precision to a 1ms resolution on Windows NT based OS. This is used to avoid having totally erratic timings and unify all Windows users to the same resolution. NOTE: This is only active when emulation is running.
158 lines
4.4 KiB
C#
158 lines
4.4 KiB
C#
using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioDevice : IAudioDevice
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{
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private VirtualDeviceSession[] _sessions;
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private ulong _appletResourceId;
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private int _revision;
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private bool _isUsbDeviceSupported;
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private VirtualDeviceSessionRegistry _registry;
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private KEvent _systemEvent;
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public AudioDevice(VirtualDeviceSessionRegistry registry, KernelContext context, ulong appletResourceId, int revision)
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{
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_registry = registry;
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_appletResourceId = appletResourceId;
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_revision = revision;
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BehaviourContext behaviourContext = new BehaviourContext();
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behaviourContext.SetUserRevision(revision);
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_isUsbDeviceSupported = behaviourContext.IsAudioUsbDeviceOutputSupported();
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_sessions = _registry.GetSessionByAppletResourceId(appletResourceId);
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// TODO: support the 3 different events correctly when we will have hot plugable audio devices.
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_systemEvent = new KEvent(context);
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_systemEvent.ReadableEvent.Signal();
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}
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private bool TryGetDeviceByName(out VirtualDeviceSession result, string name, bool ignoreRevLimitation = false)
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{
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result = null;
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foreach (VirtualDeviceSession session in _sessions)
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{
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if (session.Device.Name.Equals(name))
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{
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if (!ignoreRevLimitation && !_isUsbDeviceSupported && session.Device.IsUsbDevice())
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{
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return false;
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}
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result = session;
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return true;
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}
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}
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return false;
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}
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public string GetActiveAudioDeviceName()
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{
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VirtualDevice device = _registry.ActiveDevice;
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if (!_isUsbDeviceSupported && device.IsUsbDevice())
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{
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device = _registry.DefaultDevice;
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}
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return device.Name;
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}
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public uint GetActiveChannelCount()
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{
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VirtualDevice device = _registry.ActiveDevice;
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if (!_isUsbDeviceSupported && device.IsUsbDevice())
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{
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device = _registry.DefaultDevice;
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}
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return device.ChannelCount;
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}
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public ResultCode GetAudioDeviceOutputVolume(string name, out float volume)
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{
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if (TryGetDeviceByName(out VirtualDeviceSession result, name))
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{
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volume = result.Volume;
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}
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else
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{
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volume = 0.0f;
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}
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return ResultCode.Success;
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}
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public ResultCode SetAudioDeviceOutputVolume(string name, float volume)
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{
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if (TryGetDeviceByName(out VirtualDeviceSession result, name, true))
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{
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if (!_isUsbDeviceSupported && result.Device.IsUsbDevice())
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{
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result = _sessions[0];
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}
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result.Volume = volume;
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}
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return ResultCode.Success;
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}
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public ResultCode GetAudioSystemMasterVolumeSetting(string name, out float systemMasterVolume)
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{
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if (TryGetDeviceByName(out VirtualDeviceSession result, name, true))
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{
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systemMasterVolume = result.Device.MasterVolume;
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}
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else
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{
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systemMasterVolume = 0.0f;
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}
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return ResultCode.Success;
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}
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public string[] ListAudioDeviceName()
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{
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int deviceCount = _sessions.Length;
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if (!_isUsbDeviceSupported)
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{
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deviceCount--;
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}
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string[] result = new string[deviceCount];
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for (int i = 0; i < deviceCount; i++)
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{
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result[i] = _sessions[i].Device.Name;
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}
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return result;
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}
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public KEvent QueryAudioDeviceInputEvent()
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{
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return _systemEvent;
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}
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public KEvent QueryAudioDeviceOutputEvent()
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{
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return _systemEvent;
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}
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public KEvent QueryAudioDeviceSystemEvent()
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{
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return _systemEvent;
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}
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}
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}
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