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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
..
CodeGen Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
Decoders Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
Instructions Add support for conditional (with CC) shader Exit instructions (#3470) 2022-07-24 15:33:30 -03:00
IntermediateRepresentation Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
StructuredIr Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Translation Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
AlphaTestOp.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeType.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SamplerType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
TextureHandle.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00