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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
..
Engine Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Image Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Memory Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Shader Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00