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Ryujinx/Ryujinx.HLE/HOS/Services/Nv
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
..
NvDrvServices Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Types nvdrv: Partially implementation of GetStatus (#1215) 2020-05-13 15:29:16 +10:00
Host1xContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
INvDrvDebugFSServices.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
INvDrvServices.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
INvGemControl.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
INvGemCoreDump.cs Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
NvIoctl.cs Rewrite nvservices (#800) 2019-11-03 09:47:56 +11:00
NvMemoryAllocator.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00