mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 03:05:47 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
311 lines
12 KiB
C#
311 lines
12 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Utils;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Performance
|
|
{
|
|
/// <summary>
|
|
/// A Generic implementation of <see cref="PerformanceManager"/>.
|
|
/// </summary>
|
|
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
|
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
|
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
|
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
|
{
|
|
/// <summary>
|
|
/// The magic used for the <see cref="THeader"/>.
|
|
/// </summary>
|
|
private const uint MagicPerformanceBuffer = 0x46524550;
|
|
|
|
/// <summary>
|
|
/// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
|
|
/// </summary>
|
|
private const int MaxFrameDetailCount = 100;
|
|
|
|
private Memory<byte> _buffer;
|
|
private Memory<byte> _historyBuffer;
|
|
|
|
private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
|
|
private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
|
|
|
|
private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
|
|
|
|
private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
|
|
private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
|
|
|
|
private int _frameSize;
|
|
private int _availableFrameCount;
|
|
private int _entryCountPerFrame;
|
|
private int _detailTarget;
|
|
private int _entryIndex;
|
|
private int _entryDetailIndex;
|
|
private int _indexHistoryWrite;
|
|
private int _indexHistoryRead;
|
|
private uint _historyFrameIndex;
|
|
|
|
public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
|
|
{
|
|
_buffer = buffer;
|
|
_frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
|
|
|
_entryCountPerFrame = (int)GetEntryCount(ref parameter);
|
|
_availableFrameCount = buffer.Length / _frameSize - 1;
|
|
|
|
_historyFrameIndex = 0;
|
|
|
|
_historyBuffer = _buffer.Slice(_frameSize);
|
|
|
|
SetupNewHeader();
|
|
}
|
|
|
|
private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
|
|
{
|
|
return data.Slice(index * _frameSize, _frameSize);
|
|
}
|
|
|
|
private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
|
|
{
|
|
return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
|
|
}
|
|
|
|
private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
|
|
{
|
|
return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
|
|
}
|
|
|
|
private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
|
|
{
|
|
return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
|
|
}
|
|
|
|
private void SetupNewHeader()
|
|
{
|
|
_entryIndex = 0;
|
|
_entryDetailIndex = 0;
|
|
|
|
CurrentHeader.SetEntryCount(0);
|
|
CurrentHeader.SetEntryDetailCount(0);
|
|
}
|
|
|
|
public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
|
|
{
|
|
return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
|
|
}
|
|
|
|
public int GetEntriesSize()
|
|
{
|
|
return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
|
|
}
|
|
|
|
public static int GetEntriesDetailSize()
|
|
{
|
|
return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
|
|
}
|
|
|
|
public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
|
|
{
|
|
return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
|
|
}
|
|
|
|
public override uint CopyHistories(Span<byte> performanceOutput)
|
|
{
|
|
if (performanceOutput.IsEmpty)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int nextOffset = 0;
|
|
|
|
while (_indexHistoryRead != _indexHistoryWrite)
|
|
{
|
|
if (nextOffset >= performanceOutput.Length)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
|
Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
|
Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
|
|
|
Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
|
|
|
|
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
|
|
|
|
nextOffset += Unsafe.SizeOf<THeader>();
|
|
|
|
Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
|
|
|
|
int totalProcessingTime = 0;
|
|
|
|
int effectiveEntryCount = 0;
|
|
|
|
for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
|
|
{
|
|
ref TEntry input = ref inputEntries[entryIndex];
|
|
|
|
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
|
|
{
|
|
ref TEntry output = ref outputEntries[effectiveEntryCount++];
|
|
|
|
output = input;
|
|
|
|
nextOffset += Unsafe.SizeOf<TEntry>();
|
|
|
|
totalProcessingTime += input.GetProcessingTime();
|
|
}
|
|
}
|
|
|
|
Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
|
|
|
|
int effectiveEntryDetailCount = 0;
|
|
|
|
for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
|
|
{
|
|
ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
|
|
|
|
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
|
|
{
|
|
ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
|
|
|
|
output = input;
|
|
|
|
nextOffset += Unsafe.SizeOf<TEntryDetail>();
|
|
}
|
|
}
|
|
|
|
outputHeader = inputHeader;
|
|
outputHeader.SetMagic(MagicPerformanceBuffer);
|
|
outputHeader.SetTotalProcessingTime(totalProcessingTime);
|
|
outputHeader.SetNextOffset(nextOffset);
|
|
outputHeader.SetEntryCount(effectiveEntryCount);
|
|
outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
|
|
|
|
_indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
|
|
}
|
|
|
|
if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
|
|
{
|
|
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
|
|
|
|
outputHeader = default;
|
|
}
|
|
|
|
return (uint)nextOffset;
|
|
}
|
|
|
|
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
|
|
{
|
|
performanceEntry = new PerformanceEntryAddresses();
|
|
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
|
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
|
|
|
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
|
|
|
|
ref TEntry entry = ref Entries[_entryIndex];
|
|
|
|
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
|
|
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
|
|
|
|
entry = default;
|
|
entry.SetEntryType(entryType);
|
|
entry.SetNodeId(nodeId);
|
|
|
|
_entryIndex++;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
|
|
{
|
|
performanceEntry = null;
|
|
|
|
if (_entryDetailIndex > MaxFrameDetailCount)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
performanceEntry = new PerformanceEntryAddresses();
|
|
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
|
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
|
|
|
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
|
|
|
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
|
|
|
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
|
|
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
|
|
|
|
entryDetail = default;
|
|
entryDetail.SetDetailType(detailType);
|
|
entryDetail.SetEntryType(entryType);
|
|
entryDetail.SetNodeId(nodeId);
|
|
|
|
_entryDetailIndex++;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool IsTargetNodeId(int target)
|
|
{
|
|
return _detailTarget == target;
|
|
}
|
|
|
|
public override void SetTargetNodeId(int target)
|
|
{
|
|
_detailTarget = target;
|
|
}
|
|
|
|
public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
|
|
{
|
|
if (_availableFrameCount > 0)
|
|
{
|
|
int targetIndexForHistory = _indexHistoryWrite;
|
|
|
|
_indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
|
|
|
|
ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
|
|
|
|
CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
|
|
|
|
uint targetHistoryFrameIndex = _historyFrameIndex;
|
|
|
|
if (_historyFrameIndex == uint.MaxValue)
|
|
{
|
|
_historyFrameIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
_historyFrameIndex++;
|
|
}
|
|
|
|
targetHeader.SetDspRunningBehind(dspRunningBehind);
|
|
targetHeader.SetVoiceDropCount(voiceDropCount);
|
|
targetHeader.SetStartRenderingTicks(startRenderingTicks);
|
|
targetHeader.SetIndex(targetHistoryFrameIndex);
|
|
|
|
// Finally setup the new header
|
|
SetupNewHeader();
|
|
}
|
|
}
|
|
}
|
|
}
|