mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 08:05:47 +00:00
b530f0e110
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// One side of a two-way dependency between one texture view and another.
|
|
/// Contains a reference to the handle owning the dependency, and the other dependency.
|
|
/// </summary>
|
|
class TextureDependency
|
|
{
|
|
/// <summary>
|
|
/// The handle that owns this dependency.
|
|
/// </summary>
|
|
public TextureGroupHandle Handle;
|
|
|
|
/// <summary>
|
|
/// The other dependency linked to this one, which belongs to another handle.
|
|
/// </summary>
|
|
public TextureDependency Other;
|
|
|
|
/// <summary>
|
|
/// Create a new texture dependency.
|
|
/// </summary>
|
|
/// <param name="handle">The handle that owns the dependency</param>
|
|
public TextureDependency(TextureGroupHandle handle)
|
|
{
|
|
Handle = handle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that the owner of this dependency has been modified,
|
|
/// meaning that the other dependency's handle must defer a copy from it.
|
|
/// </summary>
|
|
public void SignalModified()
|
|
{
|
|
Other.Handle.DeferCopy(Handle);
|
|
}
|
|
}
|
|
}
|