0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-22 22:45:46 +00:00
Ryujinx/Ryujinx.Common
Andrey Sukharev 4ce4299ca2
Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00
..
Collections Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
Configuration Use source generated json serializers in order to improve code trimming (#4094) 2023-03-21 19:41:19 -03:00
Extensions Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00
GraphicsDriver Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Logging Use source generated json serializers in order to improve code trimming (#4094) 2023-03-21 19:41:19 -03:00
Memory Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
SystemInfo Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
SystemInterop Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Utilities Use source generated json serializers in order to improve code trimming (#4094) 2023-03-21 19:41:19 -03:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformation.cs misc: changes base application directory behaviour (#4460) 2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00