.. |
Effects
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Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
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2024-09-17 15:30:50 -03:00 |
Helper
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Image
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Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
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2024-09-18 23:00:54 -03:00 |
Queries
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
BackgroundContextWorker.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
Buffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Constants.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Debugger.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
DrawTextureEmulation.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
EnumConversion.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
FormatInfo.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
FormatTable.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
Framebuffer.cs
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Implement X8Z24 texture format (#6315)
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2024-02-15 19:06:26 -03:00 |
Handle.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
HwCapabilities.cs
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
IOpenGLContext.cs
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Make IOpenGLContext.HasContext context dependent (#6290)
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2024-02-10 20:13:10 +01:00 |
OpenGLRenderer.cs
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Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
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2024-09-26 14:33:38 -03:00 |
PersistentBuffers.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
Pipeline.cs
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Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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2024-09-28 19:03:01 -04:00 |
Program.cs
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OpenGL: Mask out all color outputs with no fragment shader (#6341)
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2024-02-22 18:43:19 +01:00 |
ResourcePool.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.OpenGL.csproj
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Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
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2024-09-17 15:30:50 -03:00 |
Sync.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
VertexArray.cs
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[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
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2023-06-28 18:10:55 +02:00 |
Window.cs
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Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
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2024-09-17 15:30:50 -03:00 |