0
0
Fork 0
mirror of https://github.com/GreemDev/Ryujinx.git synced 2024-12-24 12:05:47 +00:00
Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLEnumConverter.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLPipeline.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
OGLRasterizer.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLRenderer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLShader.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00