mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 20:35:48 +00:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
432 lines
No EOL
16 KiB
C#
432 lines
No EOL
16 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class StructuredProgram
|
|
{
|
|
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
|
|
{
|
|
StructuredProgramContext context = new StructuredProgramContext(config);
|
|
|
|
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
|
|
{
|
|
Function function = functions[funcIndex];
|
|
|
|
BasicBlock[] blocks = function.Blocks;
|
|
|
|
AggregateType returnType = function.ReturnsValue ? AggregateType.S32 : AggregateType.Void;
|
|
|
|
AggregateType[] inArguments = new AggregateType[function.InArgumentsCount];
|
|
AggregateType[] outArguments = new AggregateType[function.OutArgumentsCount];
|
|
|
|
for (int i = 0; i < inArguments.Length; i++)
|
|
{
|
|
inArguments[i] = AggregateType.S32;
|
|
}
|
|
|
|
for (int i = 0; i < outArguments.Length; i++)
|
|
{
|
|
outArguments[i] = AggregateType.S32;
|
|
}
|
|
|
|
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
|
|
|
|
PhiFunctions.Remove(blocks);
|
|
|
|
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
|
{
|
|
BasicBlock block = blocks[blkIndex];
|
|
|
|
context.EnterBlock(block);
|
|
|
|
for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
|
|
{
|
|
Operation operation = (Operation)opNode.Value;
|
|
|
|
if (IsBranchInst(operation.Inst))
|
|
{
|
|
context.LeaveBlock(block, operation);
|
|
}
|
|
else
|
|
{
|
|
AddOperation(context, operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
GotoElimination.Eliminate(context.GetGotos());
|
|
|
|
AstOptimizer.Optimize(context);
|
|
|
|
context.LeaveFunction();
|
|
}
|
|
|
|
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
|
|
{
|
|
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
|
{
|
|
var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
|
var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
|
|
|
for (int i = 0; i < locations.Length; i++)
|
|
{
|
|
byte location = locations[i];
|
|
if (location < 0xc0)
|
|
{
|
|
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return context.Info;
|
|
}
|
|
|
|
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
|
{
|
|
Instruction inst = operation.Inst;
|
|
|
|
if (inst == Instruction.LoadAttribute)
|
|
{
|
|
Operand src1 = operation.GetSource(0);
|
|
Operand src2 = operation.GetSource(1);
|
|
|
|
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
|
|
{
|
|
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
|
|
|
|
if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
|
|
{
|
|
context.Info.Outputs.Add(attrOffset);
|
|
}
|
|
else
|
|
{
|
|
context.Info.Inputs.Add(attrOffset);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool vectorDest = IsVectorDestInst(inst);
|
|
|
|
int sourcesCount = operation.SourcesCount;
|
|
int outDestsCount = operation.DestsCount != 0 && !vectorDest ? operation.DestsCount - 1 : 0;
|
|
|
|
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
|
|
|
for (int index = 0; index < operation.SourcesCount; index++)
|
|
{
|
|
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
|
}
|
|
|
|
for (int index = 0; index < outDestsCount; index++)
|
|
{
|
|
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
|
|
|
oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
|
|
|
|
sources[sourcesCount + index] = oper;
|
|
}
|
|
|
|
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
|
{
|
|
return new AstTextureOperation(
|
|
inst,
|
|
texOp.Type,
|
|
texOp.Format,
|
|
texOp.Flags,
|
|
texOp.CbufSlot,
|
|
texOp.Handle,
|
|
texOp.Index,
|
|
sources);
|
|
}
|
|
|
|
int componentsCount = BitOperations.PopCount((uint)operation.Index);
|
|
|
|
if (vectorDest && componentsCount > 1)
|
|
{
|
|
AggregateType destType = InstructionInfo.GetDestVarType(inst);
|
|
|
|
IAstNode source;
|
|
|
|
if (operation is TextureOperation texOp)
|
|
{
|
|
if (texOp.Inst == Instruction.ImageLoad)
|
|
{
|
|
destType = texOp.Format.GetComponentType();
|
|
}
|
|
|
|
source = GetAstTextureOperation(texOp);
|
|
}
|
|
else
|
|
{
|
|
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
|
}
|
|
|
|
AggregateType destElemType = destType;
|
|
|
|
switch (componentsCount)
|
|
{
|
|
case 2: destType |= AggregateType.Vector2; break;
|
|
case 3: destType |= AggregateType.Vector3; break;
|
|
case 4: destType |= AggregateType.Vector4; break;
|
|
}
|
|
|
|
AstOperand destVec = context.NewTemp(destType);
|
|
|
|
context.AddNode(new AstAssignment(destVec, source));
|
|
|
|
for (int i = 0; i < operation.DestsCount; i++)
|
|
{
|
|
AstOperand dest = context.GetOperandDef(operation.GetDest(i));
|
|
AstOperand index = new AstOperand(OperandType.Constant, i);
|
|
|
|
dest.VarType = destElemType;
|
|
|
|
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, new[] { destVec, index }, 2)));
|
|
}
|
|
}
|
|
else if (operation.Dest != null)
|
|
{
|
|
AstOperand dest = context.GetOperandDef(operation.Dest);
|
|
|
|
// If all the sources are bool, it's better to use short-circuiting
|
|
// logical operations, rather than forcing a cast to int and doing
|
|
// a bitwise operation with the value, as it is likely to be used as
|
|
// a bool in the end.
|
|
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, AggregateType.Bool))
|
|
{
|
|
inst = GetLogicalFromBitwiseInst(inst);
|
|
}
|
|
|
|
bool isCondSel = inst == Instruction.ConditionalSelect;
|
|
bool isCopy = inst == Instruction.Copy;
|
|
|
|
if (isCondSel || isCopy)
|
|
{
|
|
AggregateType type = GetVarTypeFromUses(operation.Dest);
|
|
|
|
if (isCondSel && type == AggregateType.FP32)
|
|
{
|
|
inst |= Instruction.FP32;
|
|
}
|
|
|
|
dest.VarType = type;
|
|
}
|
|
else
|
|
{
|
|
dest.VarType = InstructionInfo.GetDestVarType(inst);
|
|
}
|
|
|
|
IAstNode source;
|
|
|
|
if (operation is TextureOperation texOp)
|
|
{
|
|
if (texOp.Inst == Instruction.ImageLoad)
|
|
{
|
|
dest.VarType = texOp.Format.GetComponentType();
|
|
}
|
|
|
|
source = GetAstTextureOperation(texOp);
|
|
}
|
|
else if (!isCopy)
|
|
{
|
|
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
|
}
|
|
else
|
|
{
|
|
source = sources[0];
|
|
}
|
|
|
|
context.AddNode(new AstAssignment(dest, source));
|
|
}
|
|
else if (operation.Inst == Instruction.Comment)
|
|
{
|
|
context.AddNode(new AstComment(((CommentNode)operation).Comment));
|
|
}
|
|
else if (operation is TextureOperation texOp)
|
|
{
|
|
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
|
|
|
context.AddNode(astTexOp);
|
|
}
|
|
else
|
|
{
|
|
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
|
}
|
|
|
|
// Those instructions needs to be emulated by using helper functions,
|
|
// because they are NVIDIA specific. Those flags helps the backend to
|
|
// decide which helper functions are needed on the final generated code.
|
|
switch (operation.Inst)
|
|
{
|
|
case Instruction.AtomicMaxS32 | Instruction.MrShared:
|
|
case Instruction.AtomicMinS32 | Instruction.MrShared:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
|
|
break;
|
|
case Instruction.AtomicMaxS32 | Instruction.MrStorage:
|
|
case Instruction.AtomicMinS32 | Instruction.MrStorage:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
|
|
break;
|
|
case Instruction.MultiplyHighS32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
|
|
break;
|
|
case Instruction.MultiplyHighU32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
|
|
break;
|
|
case Instruction.Shuffle:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
|
break;
|
|
case Instruction.ShuffleDown:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
|
|
break;
|
|
case Instruction.ShuffleUp:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
|
|
break;
|
|
case Instruction.ShuffleXor:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
|
|
break;
|
|
case Instruction.StoreShared16:
|
|
case Instruction.StoreShared8:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreSharedSmallInt;
|
|
break;
|
|
case Instruction.StoreStorage16:
|
|
case Instruction.StoreStorage8:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreStorageSmallInt;
|
|
break;
|
|
case Instruction.SwizzleAdd:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
|
break;
|
|
case Instruction.FSIBegin:
|
|
case Instruction.FSIEnd:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.FSI;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static AggregateType GetVarTypeFromUses(Operand dest)
|
|
{
|
|
HashSet<Operand> visited = new HashSet<Operand>();
|
|
|
|
Queue<Operand> pending = new Queue<Operand>();
|
|
|
|
bool Enqueue(Operand operand)
|
|
{
|
|
if (visited.Add(operand))
|
|
{
|
|
pending.Enqueue(operand);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Enqueue(dest);
|
|
|
|
while (pending.TryDequeue(out Operand operand))
|
|
{
|
|
foreach (INode useNode in operand.UseOps)
|
|
{
|
|
if (useNode is not Operation operation)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (operation.Inst == Instruction.Copy)
|
|
{
|
|
if (operation.Dest.Type == OperandType.LocalVariable)
|
|
{
|
|
if (Enqueue(operation.Dest))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return OperandInfo.GetVarType(operation.Dest.Type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int index = 0; index < operation.SourcesCount; index++)
|
|
{
|
|
if (operation.GetSource(index) == operand)
|
|
{
|
|
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return AggregateType.S32;
|
|
}
|
|
|
|
private static bool AreAllSourceTypesEqual(IAstNode[] sources, AggregateType type)
|
|
{
|
|
foreach (IAstNode node in sources)
|
|
{
|
|
if (node is not AstOperand operand)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (operand.VarType != type)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool IsVectorDestInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.ImageLoad or
|
|
Instruction.TextureSample => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
private static bool IsBranchInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.Branch or
|
|
Instruction.BranchIfFalse or
|
|
Instruction.BranchIfTrue => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
private static bool IsBitwiseInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.BitwiseAnd or
|
|
Instruction.BitwiseExclusiveOr or
|
|
Instruction.BitwiseNot or
|
|
Instruction.BitwiseOr => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.BitwiseAnd => Instruction.LogicalAnd,
|
|
Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
|
|
Instruction.BitwiseNot => Instruction.LogicalNot,
|
|
Instruction.BitwiseOr => Instruction.LogicalOr,
|
|
_ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
|
|
};
|
|
}
|
|
}
|
|
} |