mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-27 04:15:46 +00:00
124 lines
4.9 KiB
C#
124 lines
4.9 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public enum TextureHandleType
|
|
{
|
|
CombinedSampler = 0, // Must be 0.
|
|
SeparateSamplerHandle = 1,
|
|
SeparateSamplerId = 2,
|
|
SeparateConstantSamplerHandle = 3
|
|
}
|
|
|
|
public static class TextureHandle
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static int PackSlots(int cbufSlot0, int cbufSlot1)
|
|
{
|
|
return cbufSlot0 | ((cbufSlot1 + 1) << 16);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
|
|
{
|
|
int textureBufferIndex;
|
|
int samplerBufferIndex;
|
|
|
|
if (slots < 0)
|
|
{
|
|
textureBufferIndex = defaultTextureBufferIndex;
|
|
samplerBufferIndex = textureBufferIndex;
|
|
}
|
|
else
|
|
{
|
|
uint high = (uint)slots >> 16;
|
|
|
|
textureBufferIndex = (ushort)slots;
|
|
samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
|
|
}
|
|
|
|
return (textureBufferIndex, samplerBufferIndex);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
|
|
{
|
|
return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static (int, int, TextureHandleType) UnpackOffsets(int handle)
|
|
{
|
|
return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the texture ID from the real texture handle.
|
|
/// </summary>
|
|
/// <param name="packedId">The real texture handle</param>
|
|
/// <returns>The texture ID</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static int UnpackTextureId(int packedId)
|
|
{
|
|
return (packedId >> 0) & 0xfffff;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the sampler ID from the real texture handle.
|
|
/// </summary>
|
|
/// <param name="packedId">The real texture handle</param>
|
|
/// <returns>The sampler ID</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static int UnpackSamplerId(int packedId)
|
|
{
|
|
return (packedId >> 20) & 0xfff;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a packed texture and sampler ID (basically, the real texture handle)
|
|
/// from a given texture/sampler constant buffer.
|
|
/// </summary>
|
|
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
|
|
/// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param>
|
|
/// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param>
|
|
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer)
|
|
{
|
|
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
|
|
|
|
int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
|
|
|
|
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
|
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
|
// bindless textures on the shader), we extend it with another value on the higher 16 bits with
|
|
// another offset for the sampler.
|
|
// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
|
|
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
|
if (handleType != TextureHandleType.CombinedSampler)
|
|
{
|
|
int samplerHandle;
|
|
|
|
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
|
|
{
|
|
samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
|
|
}
|
|
else
|
|
{
|
|
samplerHandle = samplerWordOffset;
|
|
}
|
|
|
|
if (handleType == TextureHandleType.SeparateSamplerId ||
|
|
handleType == TextureHandleType.SeparateConstantSamplerHandle)
|
|
{
|
|
samplerHandle <<= 20;
|
|
}
|
|
|
|
handle |= samplerHandle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
}
|
|
}
|