mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-10 08:11:59 +00:00
259 lines
9.5 KiB
C#
259 lines
9.5 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// Support buffer data updater.
|
|
/// </summary>
|
|
class SupportBufferUpdater : IDisposable
|
|
{
|
|
private SupportBuffer _data;
|
|
private BufferHandle _handle;
|
|
|
|
private readonly IRenderer _renderer;
|
|
private int _startOffset = -1;
|
|
private int _endOffset = -1;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the support buffer updater.
|
|
/// </summary>
|
|
/// <param name="renderer">Renderer that the support buffer will be used with</param>
|
|
public SupportBufferUpdater(IRenderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
|
|
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
|
|
_data.RenderScale.AsSpan().Fill(defaultScale);
|
|
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mark a region of the support buffer as modified and needing to be sent to the GPU.
|
|
/// </summary>
|
|
/// <param name="startOffset">Start offset of the region in bytes</param>
|
|
/// <param name="byteSize">Size of the region in bytes</param>
|
|
private void MarkDirty(int startOffset, int byteSize)
|
|
{
|
|
int endOffset = startOffset + byteSize;
|
|
|
|
if (_startOffset == -1)
|
|
{
|
|
_startOffset = startOffset;
|
|
_endOffset = endOffset;
|
|
}
|
|
else
|
|
{
|
|
if (startOffset < _startOffset)
|
|
{
|
|
_startOffset = startOffset;
|
|
}
|
|
|
|
if (endOffset > _endOffset)
|
|
{
|
|
_endOffset = endOffset;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks the fragment render scale count as being modified.
|
|
/// </summary>
|
|
private void DirtyFragmentRenderScaleCount()
|
|
{
|
|
MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks data of a given type as being modified.
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of the data</typeparam>
|
|
/// <param name="baseOffset">Base offset of the data in bytes</param>
|
|
/// <param name="offset">Index of the data, in elements</param>
|
|
/// <param name="count">Number of elements</param>
|
|
private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
|
|
{
|
|
int elemSize = Unsafe.SizeOf<T>();
|
|
|
|
MarkDirty(baseOffset + offset * elemSize, count * elemSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks render scales as being modified.
|
|
/// </summary>
|
|
/// <param name="offset">Index of the first scale that was modified</param>
|
|
/// <param name="count">Number of modified scales</param>
|
|
private void DirtyRenderScale(int offset, int count)
|
|
{
|
|
DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks render target BGRA format state as modified.
|
|
/// </summary>
|
|
/// <param name="offset">Index of the first render target that had its BGRA format modified</param>
|
|
/// <param name="count">Number of render targets</param>
|
|
private void DirtyFragmentIsBgra(int offset, int count)
|
|
{
|
|
DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the inverse viewport vector.
|
|
/// </summary>
|
|
/// <param name="data">Inverse viewport vector</param>
|
|
private void UpdateViewportInverse(Vector4<float> data)
|
|
{
|
|
_data.ViewportInverse = data;
|
|
|
|
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the viewport size vector.
|
|
/// </summary>
|
|
/// <param name="data">Viewport size vector</param>
|
|
private void UpdateViewportSize(Vector4<float> data)
|
|
{
|
|
_data.ViewportSize = data;
|
|
|
|
MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the scale of all output render targets (they should all have the same scale).
|
|
/// </summary>
|
|
/// <param name="scale">Scale value</param>
|
|
public void SetRenderTargetScale(float scale)
|
|
{
|
|
_data.RenderScale[0].X = scale;
|
|
DirtyRenderScale(0, 1); // Just the first element.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the render scales for shader input textures or images.
|
|
/// </summary>
|
|
/// <param name="index">Index of the scale</param>
|
|
/// <param name="scale">Scale value</param>
|
|
public void UpdateRenderScale(int index, float scale)
|
|
{
|
|
if (_data.RenderScale[1 + index].X != scale)
|
|
{
|
|
_data.RenderScale[1 + index].X = scale;
|
|
DirtyRenderScale(1 + index, 1);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the render scales for shader input textures or images.
|
|
/// </summary>
|
|
/// <param name="totalCount">Total number of scales across all stages</param>
|
|
/// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
|
|
public void UpdateRenderScaleFragmentCount(int totalCount, int fragmentCount)
|
|
{
|
|
// Only update fragment count if there are scales after it for the vertex stage.
|
|
if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
|
|
{
|
|
_data.FragmentRenderScaleCount.X = fragmentCount;
|
|
DirtyFragmentRenderScaleCount();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets whether the format of a given render target is a BGRA format.
|
|
/// </summary>
|
|
/// <param name="index">Render target index</param>
|
|
/// <param name="isBgra">True if the format is BGRA< false otherwise</param>
|
|
public void SetRenderTargetIsBgra(int index, bool isBgra)
|
|
{
|
|
bool isBgraChanged = _data.FragmentIsBgra[index].X != 0 != isBgra;
|
|
|
|
if (isBgraChanged)
|
|
{
|
|
_data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
|
|
DirtyFragmentIsBgra(index, 1);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets whether a viewport has transform disabled.
|
|
/// </summary>
|
|
/// <param name="viewportWidth">Value used as viewport width</param>
|
|
/// <param name="viewportHeight">Value used as viewport height</param>
|
|
/// <param name="scale">Render target scale</param>
|
|
/// <param name="disableTransform">True if transform is disabled, false otherwise</param>
|
|
public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
|
|
{
|
|
float disableTransformF = disableTransform ? 1.0f : 0.0f;
|
|
if (_data.ViewportInverse.W != disableTransformF || disableTransform)
|
|
{
|
|
UpdateViewportInverse(new Vector4<float>
|
|
{
|
|
X = scale * 2f / viewportWidth,
|
|
Y = scale * 2f / viewportHeight,
|
|
Z = 1,
|
|
W = disableTransformF,
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the viewport size, used to invert the fragment coordinates Y value.
|
|
/// </summary>
|
|
/// <param name="viewportWidth">Value used as viewport width</param>
|
|
/// <param name="viewportHeight">Value used as viewport height</param>
|
|
public void SetViewportSize(float viewportWidth, float viewportHeight)
|
|
{
|
|
if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
|
|
{
|
|
UpdateViewportSize(new Vector4<float>
|
|
{
|
|
X = viewportWidth,
|
|
Y = viewportHeight,
|
|
Z = 1,
|
|
W = 0
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Submits all pending buffer updates to the GPU.
|
|
/// </summary>
|
|
public void Commit()
|
|
{
|
|
if (_startOffset != -1)
|
|
{
|
|
if (_handle == BufferHandle.Null)
|
|
{
|
|
_handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
|
|
_renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
|
|
|
|
var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
|
|
_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
|
|
}
|
|
|
|
ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
|
|
|
|
_renderer.SetBufferData(_handle, _startOffset, data[_startOffset.._endOffset]);
|
|
|
|
_startOffset = -1;
|
|
_endOffset = -1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys the support buffer.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
if (_handle != BufferHandle.Null)
|
|
{
|
|
_renderer.DeleteBuffer(_handle);
|
|
_handle = BufferHandle.Null;
|
|
}
|
|
}
|
|
}
|
|
}
|