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Ryujinx/Ryujinx.Graphics/Gal/IGalRasterizer.cs
ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00

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810 B
C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags Flags,
float Red, float Green, float Blue, float Alpha,
float Depth,
int Stencil);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Key, long DataSize);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}
}