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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
41 lines
No EOL
1.2 KiB
C#
41 lines
No EOL
1.2 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Rb { get; }
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public ReductionType Type { get; }
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public int Offset { get; }
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public bool Extended { get; }
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public AtomicOp AtomicOp { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAtom(emitter, address, opCode);
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public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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Type = (ReductionType)opCode.Extract(28, 2);
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if (Type == ReductionType.FP32FtzRn)
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{
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Type = ReductionType.S64;
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}
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Offset = opCode.Extract(30, 22);
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Extended = opCode.Extract(48);
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AtomicOp = (AtomicOp)opCode.Extract(52, 4);
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}
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}
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} |