mirror of
https://github.com/GreemDev/Ryujinx.git
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594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
81 lines
No EOL
3.1 KiB
C#
81 lines
No EOL
3.1 KiB
C#
using Avalonia.Controls;
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using Avalonia.Markup.Xaml;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public class MotionSettingsWindow : UserControl
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{
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private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
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public MotionSettingsWindow()
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{
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InitializeComponent();
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}
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public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
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{
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Slot = config.Slot,
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AltSlot = config.AltSlot,
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DsuServerHost = config.DsuServerHost,
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DsuServerPort = config.DsuServerPort,
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MirrorInput = config.MirrorInput,
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EnableMotion = config.EnableMotion,
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Sensitivity = config.Sensitivity,
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GyroDeadzone = config.GyroDeadzone,
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EnableCemuHookMotion = config.EnableCemuHookMotion
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};
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InitializeComponent();
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}
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private void InitializeComponent()
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{
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DataContext = _viewmodel;
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AvaloniaXamlLoader.Load(this);
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}
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public static async Task Show(ControllerSettingsViewModel viewmodel, StyleableWindow window)
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{
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ContentDialog contentDialog = window.ContentDialog;
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string name = string.Empty;
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MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
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if (contentDialog != null)
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{
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contentDialog.Title = LocaleManager.Instance["ControllerMotionTitle"];
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contentDialog.PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"];
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contentDialog.SecondaryButtonText = "";
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contentDialog.CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"];
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contentDialog.Content = content;
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.Slot = content._viewmodel.Slot;
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config.EnableMotion = content._viewmodel.EnableMotion;
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config.Sensitivity = content._viewmodel.Sensitivity;
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config.GyroDeadzone = content._viewmodel.GyroDeadzone;
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config.AltSlot = content._viewmodel.AltSlot;
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config.DsuServerHost = content._viewmodel.DsuServerHost;
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config.DsuServerPort = content._viewmodel.DsuServerPort;
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config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
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config.MirrorInput = content._viewmodel.MirrorInput;
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};
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await contentDialog.ShowAsync();
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}
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}
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}
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} |