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* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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.. | ||
FormatConverter.cs | ||
ImageArray.cs | ||
IntermmediatePool.cs | ||
ITextureInfo.cs | ||
Sampler.cs | ||
TextureArray.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureCopyIncompatible.cs | ||
TextureCopyMS.cs | ||
TextureStorage.cs | ||
TextureView.cs |