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Ryujinx/Ryujinx.Graphics.Shader
2020-04-02 12:24:55 +11:00
..
CodeGen Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
Decoders Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
Instructions Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
IntermediateRepresentation Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
StructuredIr Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
Translation Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00