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Ryujinx/Ryujinx.HLE/HOS/Services/Nifm/StaticService
Ac_K 5eb0ee3cca
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00
..
GeneralService Refactoring HOS folder structure (#771) 2019-09-19 10:45:11 +10:00
Types Implement GetCurrentIpConfigInfo (#943) 2020-02-17 16:28:41 +01:00
IGeneralService.cs account: Implement IManagerForApplication calls and IAsyncContext (#1466) 2020-08-18 21:24:54 +02:00
IRequest.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00