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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeAlu.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

36 lines
No EOL
1.4 KiB
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAlu : OpCode, IOpCodeAlu, IOpCodeRc
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rc { get; }
public Register Predicate39 { get; }
public int ByteSelection { get; }
public bool InvertP { get; }
public bool Extended { get; protected set; }
public bool SetCondCode { get; protected set; }
public bool Saturate { get; protected set; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAlu(emitter, address, opCode);
public OpCodeAlu(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
ByteSelection = opCode.Extract(41, 2);
InvertP = opCode.Extract(42);
Extended = opCode.Extract(43);
SetCondCode = opCode.Extract(47);
Saturate = opCode.Extract(50);
}
}
}