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Ryujinx/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

55 lines
1.3 KiB
C#

using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OglStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
public long Size { get; protected set; }
protected BufferTarget Target { get; private set; }
public OglStreamBuffer(BufferTarget target, long size)
{
Target = target;
Size = size;
Handle = GL.GenBuffer();
GL.BindBuffer(target, Handle);
GL.BufferData(target, (IntPtr)size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public void SetData(long size, IntPtr hostAddress)
{
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)size, hostAddress);
}
public void SetData(byte[] data)
{
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)data.Length, data);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && Handle != 0)
{
GL.DeleteBuffer(Handle);
Handle = 0;
}
}
}
}